One glance was all I needed. Stray strands of obsidian hair clung to her face in the humid air that only an Ionian summer could produce. Flawless sapphires encased in pristine pearls glistened in the torchlight as she watched the performance unfold. A figure of ravishing beauty to even the most particular of connoisseurs,…
Brazilian Government Bans Counter-Strike, EverQuest, Fun.... what why? Why those two games anyway? http://kotaku.com/346800/brazilian-government-bans-counter+strike-everquest-fun
Hi! I see what you mean. However I do believe the fat is connected to the brow and not the eyelid? I took this shot of Jessica Chastain as one of my reference: I'm struggling with zbrush on getting this wrap between the eyelids and the brow fat. I've been using damstandard but the crevices it makes aren't nearly deep of…
XCOM 2 uses a fairly modified version of UE3. It procedurally generates the maps your guys fight in by arranging random, modular map segements in a pre-defined arrangement. I'm curious about how the lighting for a level would therefore be achieved. I'm more familiar with UE4 than UE3, but the technical limitations of…
I do have a WIP thread going on, but I haven't updated it in a while, and there have been some significant changes done. But here it is: http://boards.polycount.net/showthread.php?t=69902&page=2 . The first 2 pages really don't show much of what I've done, only the last picture of the second page really shows what I've got…
I was looking for inspiration for a robot to model for my portfolio and came across Ben Mauro's concepts. I loved them, the big orange one especially, so I made a 3d model and got his permission to post on here for feedback. I'm hoping to get him to game resolution before GDC. Does anyone have any suggestions for…