I have a Mendel90 printer, using Maya to process my models and Slic3r to slice it(prepare for the printer). My centimeter setting in Maya transfers well to the actual print size in my experience. But you won't get any extreme precision with any consumer grade FFF printer. Using STL as my export-format from Maya to Slic3r.…
The problem with it is that it isn't in here: http://www.polycount.com/forum/forumdisplay.php?f=62 You are in an art community, not a political discussion board. How good you are at art strongly effects what people think of you here. Here is the reality: my company helped in the release of a bunch of open source games,…
I had the honor to be raid supervisor for the Tomb of Sargeras Raid and I really had a lot of fun working with so many talented artists ! My task was to be sure that everybody was doing a cohesive work and aiming in the same direction while providing feedbacks when necessary. (Especially elven and naga areas) Working with…
So I recently had to switch to maya since that's what they're using in my school, which has been nothing but awesome so far, but I'm on a tight deadline for a lipsync animation and I've run into something I haven't been able to find yet. In max there was a 'skin morph' modifier, basically it allowed you to create morph…
Hello all, A friend of mine called me out to do this challenge to make a Sej skin so here I am. Sejuani is one of my favorite and was one of my main champs back in the day. So here's my idea for what I will be doing. I'm not the strongest 2D drawing person so there will be very little of that from me. I will be making a…
Its not really a trick they are pixelated because of their small format for the most part. It isn't pixel art they are just transparent images placed on a sprite sheet from what I can tell. Here is a method to do it in blender as well as some example images of what can be done.…
Hii all I just finished an update according with your reviews. I'm pretty happy about the new result , I think it's pop-out even more than previously. I hope you will like it ! Enjoy ! :D ** UPDATE ** - New lighting set - New sky - New FX on the sword - rework of Sheikastone - rework of tree model and texture - rework of…
Ha sorry guys, was away for a bit. hahahah was planning on glazing over the oversharpened madness. it was an accident and it was only on the final tga file. was experimenting with the unsharp mask. as you can see in this shot i'm still using the same diffuse texture while i get the other parts done. ok ill get WF and flats…
Dekard, you are a both a scholar and a gentleman. I used the link you gave me, which told me to use this script instead http://toi.bk.tudelft.nl/?module=meldb&page=details&sID=39 and here is my result. So far the best render I've achieved yet! Also the angle to the original pictures was weird so it gave an illusion that…
[About me] I'm a solo developer, working as senior developer on a regular job and developing games in my spare time as passionate. I've released at the start of the year a game called "Gyromons", you can find it on the stores Android and iOS and now i'm starting a new project and cause of that i'm here searching for an…