Hi, I hope it would be helpful for new artists. I figured it out and it's working with Maya 2017 also. ConvertSelectionToEdges; You can use this command or here is the new link for Maya 2018 and 2019. https://lesterbanks.com/2019/05/free-script-automatically-finds-hard-edges-in-maya/
Hey guys, PolyUnwrapper v2.4 is out. Thank you so much for your feedback. http://www.polytools3d.com/polyunwrapper/ What's New + NEW Load at startup (automatically load when Max starts) + NEW Added .mzp installer (install/update/uninstall. Update works with v2.4.0+) + NEW Dock/Undock PolyUnwrapper Toolbar + NEW Align…
Don't understand why I am getting this error with my custom mesh file. I exported from 3DS Max 2014 with Tangents and Binormals, Triangulated, and Smoothing Groups checked on. FBX Type is binary and version is 2014. I tried using 2013 version and 2010 version but those didn't work either. Tried adding Unwrap UVW and Turn…
[FONT="]Objective[/FONT] [FONT="] [/FONT] [FONT="] Seeking a position in arts / design field where my past experience and skills would help contribute in the success of company. Excel as a 3D designer and enhance my skills further.[/FONT] [FONT="] [/FONT] [FONT="]Profile[/FONT] [FONT="] [/FONT] ·…
Hello
everyone, with the
beginning of new year I decided to change something in my life. By „something”
I mean – that I’d like to develop my art skills, change my style of life (to
more healthy), get rid of depression and get once again fun from making art .
In the long term I also would like to be able to change my job –…
As you might know there's a limitation in Maya that would not allow custom marking menus to be called by hotkey in undocked viewports such as the UV Editor. They fixed this for Maya 2016 but you need to reset your keyboard shortcuts for your marking menus if you copied them from previous versions. This is because the…
Hello! This will be keeping a sort of timeline/journal of my process. I'll try to give a look at my thoughts, but I'm not sure how frequently I'll remember to update. Completed: * Nov. 12, 2017: Decided to join the contest and began brainstorming needed audio Hopeful schedule: * Nov. 13 - 17: Scout locations, test sounds *…
The folks at Relic and Polycount are teaming up for a Company of Heroes 2 Steam Workshop contest: WAR PAINT. What excites us about this contest is that its one of the first times - or THE first time - we've done something for a real-time strategy game. And what better RTS to get exposed to than one of the best series of…
Hey, Not sure why it is happening but when using Maya 2016 UV Editor my 12GB of RAM gets maxed out within 15 minutes :neutral: It seems to only happen if the editor is open. Anyone getting the same thing? I've put my PC specs below in case it is any use. PC Specs: AMD Phenom 2 X4 955 - 3.20GHz 12GB RAM Geforce GTX 960 Win…