Hey guys, this weird thing happened, not sure how. It only shows when I turn on colorize under Polypaint. Did I bake polypaint by accident or something? Any idea what's going on and how to get rid of it?
Hi, https://www.youtube.com/watch?v=dghCetkArJI Is this possible using 3dsmax material nodes? Sometimes, I wonder why things are so backward in these 3d applications these days compared to ue4. I was able to find this: https://www.youtube.com/watch?v=MFZo-q2-EZo But this is for Maya. How would this work for 3dsmax?
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had to check for the project, switched machines in the meantime and didnt run it in ages. but regarding that rimlight. this is a 1 bit mask of the custom stencil buffer set to 12 (could be any number really, dont even ask why 12, dunno anymore :D ) here is the custom stencil mask applied per object (so it doesnt apply to…
Check the Polycount wiki for a good run-down of what each map does, specular is especially important to look at. Im not particularly experienced in 3D either, but to me everything looks very flat, its either brick or the whitewash paint/plaster. Maybe add some colour variation to the bricks? Might be worth looking into…
hey I have been trying to work out what is causing my issue here this happens every time I build lighting in the scene I did custom light maps instead of generating to fix it and also uped the resolution also made sure that I have mesh in the right uv channel for the lightmaps. been having this one for a while just on…