Tom Looman - https://unreal-engine-4.zeef.com/tom.looman Loads of great tutorials on a range of subjects. Also, Extra Credits - So You Want To Be a Game Designer - Career Advice for Making Games https://www.youtube.com/watch?v=zQvWMdWhFCc
Ohh my bad, I didn't realize you wanted to keep the color info. Disregard what I said. *edit*: Granted, you COULD try exporting the vert colors with the OBJ and reimport. Who knows, maybe it'll fix it.
yeah, I don't want to comment too much about it. I think we made it pretty clear that we didn't grant the rights to use any of the art, or intellectual property for commercial use. It is kind of amazing to see this kind of behavior.
Love the David Harrington suggestion. I wont be taking part in this one, simply because I've started the 2d one I've suggested, I want to make it a modular set rather than a diorama though, cant wait to get it rolling
Yep, but vampire queen will suits her perfectly, i wanted to play with a small lore idea, that they are dark creature hunters as vayne or smth. Cant describe well ><. U kno, in your head its always look better then reality ;D
I'm sorry. I've never heard "full range of motion" when referring to breast. That's normally associated with muscles and joints. So you want large knockers that sag, bounce, hang, and wobble? And how would it look bad to be part of the chest?
My goal for this personal project is to create this character for * Some nice poses and renders * get it and playable in UE5 (I have no idea how to do that) * 3d printed I'm not a character artist but it's something I greatly want to improve on. I'm posting this here because I've known of polycount for about a decade, but…
Forgot to say, the lowpoly is looking good! :) However if those are little bevels on the wheels at the bottom (can't really tell at this range) then you might want to collapse them, I don't think anyone would notice the difference since they're so small.
cute dinos! How long did one took you? somethign I did not too long ago, still want to fix that horrible popint hand https://vimeo.com/68492105 (sorry i cant seem to be able to embed videos on polycount)
Yeah...we all want to learn how to work with such wonderful constructively place steps towards being a great 3D animator. And by "we" i mean those who cant afford it... *On topic* this creature looks very precisely grotesque. well done.