Hi, https://www.youtube.com/watch?v=dghCetkArJI Is this possible using 3dsmax material nodes? Sometimes, I wonder why things are so backward in these 3d applications these days compared to ue4. I was able to find this: https://www.youtube.com/watch?v=MFZo-q2-EZo But this is for Maya. How would this work for 3dsmax?
Im Luiz Henrique de Camargo, Character modeler from Brazil. im looking for some freelance work. Here is my portfolio: behance.net/lhdcdesign if you interested in work with me, you can email me at: lhdcdesign@gmail.com or add me on skype: luiz.hcamargo hope you like my work.
Check the Polycount wiki for a good run-down of what each map does, specular is especially important to look at. Im not particularly experienced in 3D either, but to me everything looks very flat, its either brick or the whitewash paint/plaster. Maybe add some colour variation to the bricks? Might be worth looking into…
hey I have been trying to work out what is causing my issue here this happens every time I build lighting in the scene I did custom light maps instead of generating to fix it and also uped the resolution also made sure that I have mesh in the right uv channel for the lightmaps. been having this one for a while just on…
Hey all, I realize you're probably all going to say "He's pro, practice more." but I'm stumped at the moment. I'm unsure of how Brendan Sullivan ( https://www.artstation.com/brendansullivan ) is able to unwrap his models so that the pixels are perfectly proportioned. Do any of you have tips? I'm using Blender and…
I have a large object that I have generated Normal maps and AO maps. I made the diffuse map and when I brought it into unity I found that the object was big enough that the detail of the diffuse map became extremely pixilated/distorted. I then thought I would just make the diffuse map larger and tile it but then realized…