Position Information Title - Terrain Modeler Type - contract position Starts - immediately Duration - 6+ Months, with opportunities for future contracts Time Commitment - to begin on this project, a minimum of 30 hours per week is required Compensation - competitive, depending on experience Software Required - 3D Studio…
Hello there, this is my first time actually making a Polycount account to actually post here (I used to browse around the low poly thread a few years back). I'm aware as a new user, some people may look the other way at my freelance job post, so let me clear up a few things about myself before I give a brief summary of my…
Hello PolyCount, Finally have a reason to create an account at this wonderful community, and hopefully one of you will be the person who can take advantage of it. Jib Life Studios has a spot open for an environment artist/map designer. While being an upstart, 3 studios have come together around developing a single IP…
[FONT="]Dear customer,[/FONT] [FONT="]I represent moderate team of professional [/FONT][FONT="]Unity3D developers. I can confidently say that our team able to perform any game development task quickly and accurately. [/FONT] [FONT="]Here is our Unity3D portfolio, which consist of:[/FONT] [FONT="]1.…
Those ruins were lovely modelled! Two things stood out to me though: 1. Buildings of this style tend to be built onto platforms to keep them from sinking into the ground. You may see walls appearing to pop out straight from the ground but they usually either have hidden foundations or are the contention barriers and…
There we go! Looking good. I'd give this another pass, and try to refine some things. - Try and get the rotating tiles evenly sized and the bars on top evenly between them. - More height on those planks. & I think the center squares are also seperate wood tiles, so some depth/separation on those would also be good. Don't…
I understand that Human Resources in pretty much any industry is there to protect the company which employs them that part as always been obvious to me. I think the act of fixing what goes wrong with HR is a bit more complicated because it requires a lot of accountability and systems to change. HR doesn't really have power…
Its better to take your time to finish a character to a decent quality. I could challenge myself doing an overwatch character in a week, but I'd want to be paid a lot lot more, though I just don't feel its worth it. Remember that companies do have to account for downtime. Burning out artists by compelling them to speed…
It actually has the same amount of verts as just using a UV split and/or smoothing split. Or potentially less if you account for tri-stripping? I think the main issue performance wise is the long and tiny triangles, though I suppose it's easy enough to LOD those out fairly quickly. And again there's definitely some…
Hey tach, Time to put on the business hat! While I do agree that this would be quite nice, the complex of problems with such a model is equating software with an online asset library, which are inherently two very different things. For instance, bandwidth costs for a piece of software that will be downloaded a few times…