Hi, I'm Germán, a 3D artist mainly focused on innorganic modelling. I have years of experience with Maya and Substance painter, some basic knowledge of Unreal 4/5 and as of late I've been experimenting with AI to create concept art or materials with Substance Sampler and Stable Diffusion. I can also handle myself with…
Thanks. :) Finally a couple in engine screens. I'll be doing some more work on the ground materials later and tweaking all the materials later. Open to constructive/destructive criticism regarding anything. :) Edit: I made the tree just for filling the blank. It's not going to be included.
Being able to paste images into it would be super useful. I often clip pieces of the screen and then paste them into Evernote as reference for later. Pasting them into this would turn it into a living mood board. And then be able to save the whole board out as a file to be reloaded later.
ic...unfortunately I've never touched those before, I'm gonna have to check that out later or perhaps later on recomp it with after effects. I was thinking of making a 10 sec short clip of the scene with animation in it so by then I'll try those out.
Thanks Bob, Stromberg and Ranger(great name for a band possibly?) :) @ Ranger - Yeah, the GUI is still very much a WIP, there isnt an indicator of any sort on it yet :poly124: I'll post some renders of the high poly models later a bit later :poly124:
Introduction: I apologize in advance, I know it's A LOT, but bare with me :) You can skip to important parts if needed. Hello, my name is Jack. I represent SymmetryGames as the lead 3D artist and Director of Prevail, our latest game concept. The essential reason I am posting this thread is because our team has…
Finally, considering it finished. Added some cross-plane geometry birds with animated textures, worked better than I thought. I might add a video of them later. Thank you all for your comments, see you later in the next project.