As you can see the top image is substance painter and the bottom is in marmoset toolbag. Im having trouble finding out where I put the specular material in
Hello guys, recently integrated mudbox into my workflow. I am trying to work on a new model that is multiple pieces and maps. Even though I have different materials assigned to each uv map and upped the subdivision level she refuses to accept input from any of my brush.
As the title says, this is my first try on handpainted. I am not actually good at drawing, but I wanted to try the technique in the first Vertex, so I did the Brickwork. It is not perfect for tiling, but as I said, I made it mostly for fun. Critics welcome! Might do some more handpaint in the future.
Is there a way to automatically plug in texture maps (exported from Quixel Suite or Substance Designer/Painter) to a material in UE4. I'm converting a project in work to test in VR and don't want to spend half a day dragging my connections if iI can help it. I'd be interested in the same for Maya Arnold/VRay, or other…
Hey Guys, So with mudbox I have completed a model which is a building and I want to screenshot it, but I have a problem with loss of detail at a distance at which I can fit the building in. It isn't a sky scraper just a one story house shaped building. I want the detail that comes with one click closer in the view but I…
Hi guys, I've been away from 3d more than 3 years I think, I'm coming back at it now but I'm unsure if the tools I used in my workflow have became obsolete or if they are still relevant. In the specific are xNormal and handplane still relevant or have they been replaced by something else? Also, what tool would you recomend…
edit: ** Currently we're processing all respondents ** To save your precious time, we won't be answering new respondents, but we'll take the time to anwer the first respondent. Thank you. Hey There, We're looking for an experienced hard-surface modeller for a Low poly model of this submersible. Important note: A production…