You should try to keep things within the same pixel density, some are huge with fairly big details and others are super small. I also think that your texture is very noisy, try to keep that down. I think that it would help to have a look at this. He uses some pretty advanced techniques out a lot of it is very valuable for…
No doubt a DSLR is nice to have. But after nearly a decade of collecting my own textures, I've found a nice pocket zoom is the most useful camera to own. Because of the fact you just can't carry a big DSLR everywere you go, and the most unique textures I've gotten have been in unexpected places. I carry my Sony 20x pocket…
I'd just like to clarify something based on feedback. When we say "Patches" in Mari land we don't refer to UV islands, we refer to UDIMS (http://www.fxguide.com/featured/udim-uv-mapping/) 2 Patches means you can assign 2 unique sets of 4k textures to each object. You can have as many UV islands as you like, one per face if…
The rules state you can use 2 1k texture maps, that means all your texture sheets have to add up to that. That could mean 8 512 maps or 4 512 maps and 16 256 maps. You can use each of those individual maps for a different tiling texture. Now it seems you're asking if you should use a combination of tiling textures maps and…
So I guess i need to 1st output one sbs per textureset (udim) then output each bitmap per SBS if I understand correctly... Trying to replicate the Dneg workflow, to my modest shitty technical level as I m so noob in SD that I will never be able to touch them, especially not using such advanced feature like the pixel…
I would add a title to all of the banners, as you did with the towers and old stuff. Textures and polygon counts would be nice for the towers. Thank you for having a web-friendly resume! You might want to add links from the game images to the web site for the games. On a very minor note, add spaces between the hyphens and…
Thats a pretty cool little tractor. Its missing a spec pass on the diffuse, though. Be a shame to put it out to pasture with out that last bit of love it needs to be a real stud. Go over it with a small hard brush and pick out where the highlights would hit on the bare metal. Also... look at the size of the spout on front…
Me too, but I always feel like I can do a better job so I never use them again, which defeats the whole purpose of greeble libraries. Plus, I don't want to make every area look the same all the time, and you don't have to do a very good job when modeling that stuff because it's only going to be like 3 pixels tall, max. I…
Something I'm working on, along with my anatomy studies, I've been doing that Posemaniacs 30 seconds thing once a day or so (thanks DarkStar!!) and I used some ref photos from the characterdesigns for this (thanks Eoq!!) and hopefully she doesn't look dislocated! The original pic is a screenshot from Super Streetfighter 4.…
[ QUOTE ] I would be interested in doing any of these models riding eagle ctf flag wyrmbane harvesters arm just hit me back with an email and let me know what kind of tri count your looking for. [/ QUOTE ]Model Information: Model format: *.X or *.OBJ Character polycount: 10k (max) Weapon polycount: 5k (max) Prefab…