Hi all, long time lurker, finally updating my portfolio so thought it would be good idea to post up on here. Work myself and the RnD team at Blitz Games Studios worked on for the 2012 Superbowl. The bears were puppeted to react to the game for 4 hours all in real time. My jobs included mesh work on the adult bears,…
Hello, Me and five others students in development are planning to do a gamemode for the Source game Garry's Mod that will be our final school project. It is a very important and serious project as it take two years and is required to obtain the diploma. The project: We are basically remaking an old game: Hogs of War. For…
I have recently developed interest in real time shaders for Maya viewport.Realizing how they contribute towards reducing rendering time drastically(been using mental ray to render).I am into short animation films but I wouldn't mind using a realtime shader this time around after seeing the new trailer by quantic dream…
I have a custom helicopter model (huey) that was in GTA and I am trying to prepare it for crysis. I am using max 2012 and have gone into the material slate editor and replaced the GTA multi subobjects with standard subobjects. The texture on the helo remained the same because I used the same bitmaps. I am able to export…
Neox, i figured there was more to it tbh and did think about quite a few things you mentioned, but i think I will get very little games work in the future, mainly through cost as lots of companies farm out loads of work to cheaper countries where I could never hope to compete. There are still some smaller operations where…
I'll make an example that hopefully clarifies what is happening: For simplicity, your timeline is linear going from zero to one in one second. Let's assume you have 4 frames per second, the rotation values you get from your timeline will be: 0.25, 0.5, 0.75 and 1.0 add them all together and you get a total of 2.5. Let's…
Not sure, I went to one but things have been no good as of late. Things weren't good in 2010 because I didn't search for things until I had website and demo; the school really didn't help much with placement, although they promised to do so. Most of the pieces had back then was just due to the fact that I drew every day…
You learn something new everyday. Wish I'd known that a few minutes ago :P You might be surprised how much work that simple scene can be. The terrain, are you going to use the new UDK terrain or make your own terrain mesh in Max? If you do, you'll need to make a painting shader for painting grass/mud etc otherwise you…
@Steve Schulze I know those spiderwick mermaids! They're really great pieces. I actually just roughed in some "hair", I wanted to do something tendril-like. I tried adding a fin in profile, but it made her look a little silly from other views, so I scrapped it. I don't want it too look exactly like hair, but more like a…
On the subject of lenses, here is a very obvious example : http://oneslidephotography.com/wp-content/uploads/2012/07/Best-Lens-for-Portrait-.jpeg And another example, showing how lenses vary throughout a movie : https://vimeo.com/95194792 Regarding Zbrush : The Zbrush viewport is not 3d at all, so unless you are working…