VFX I created a layered sandstorm using Niagara, incorporating flying particle effects and sand clouds. To add more depth and richness to the scene, I also designed a moving sand decal for the landscape. Here is a GIF to showcase it. And feel free to give me feedback about it. This is my first time using Niagara.
Made some changes yesterday evening, began to add some extra props into the scene such as benches, exhibit stands etc. Also began baking the lighting in the scene to get a better representation of what it will look like for the final thing.
@jth852: The space background is a skybox and then the Earth is a rotating shader. We baked in the earth reflection using reflection captures in Unity. All lighting in the scene was 100% baked there were no realtime lights in the scene except for the spinning satellite haha.
I finished my model, but what's the best way to create a scene for portfolio renders in UDK? I already went to the thread that talks about getting high quality renders, but as far as getting a good scene setup isn't there.
Basically you have a static mesh actor in the scene which tells the engine to render a mesh at this position, but you don't have any mesh assigned to the actor. Look for the actor in the scene tab in the content browser and just delete it.
If people can only critique design, that means you're doing great on execution. Very solid model in my opinion. do you have a scene setup already for these UE renders? or is there an asset store scene you are using?
I'm not sure I do, an escape can be shown in many ways. It was meant to be about people escaping the blizzard and remain a beautiful scene. I don't think you have to shove robots and things in a scene to make it interesting.
Looks pretty solid, I'm digging the overall atmosphere. Only thing I'd comment about is the serious lack of colour to the scene. The only colour in the scene is coming from the lights.. otherwise, everything is grey. Nice work though :]
Could be a scale issue. ZB scale is a factor of 100 smaller than Max. Extremely large or tiny scenes can cause errors like this. Try merging to a fresh scene and immediately scale x100 and reset xform/collapse
Here is a brief overview of the spline setup in the scene. Also this scene will soon be available for purchase on the Unreal Store! For now it is available at Cubebrush: http://cbr.sh/ej7iz6 and Gumroad: https://gum.co/subwaytunnel https://www.youtube.com/watch?v=mKRrLJ4kmFE