Update. Sorry for utter spamming, but I want to get this sculpt at least to average, before friday. The hips area is really difficult. Far more than it would for male character. Whatever I end up on friday I will use it to make clothes :D . @PyrZern Well. It won't be hard to make it more realistic. Just more realistic…
Doesn't UDK have similar visual tools? Or is that just for shader complexity and not pixel density? You might be able to set the desired parameters to match your stats and just drop the things in UDK. MoP's normalization script idea that was rolled into TexTools was also added to 3dsmax2012, its called "Rescale Elements".…
@Yokai - As already stated in my PM I appreciate your thoughts on that matter. We will revisit animations at a later stage. Right now we have to deal with a lot of other issues that need to be tackled first. There are various game play elements that haven't even been implemented or tested yet. For those interested in the…
Yes, I agree. It's more of a rule of thumb than a concrete fact. I suppose I was trying not to be confusing to someone trying to learn the basics by introducing the "exceptions to the rules." More often than not, the UV seams will require a smoothing split. Surfaces like cylinders, spheres, and other elements that loop…
Love the start of this so far, some great forms going on that wall! One nitpick is the light strip in the floor. As a design element it's really cool, but kind of odd they're protecting that wood floor with a glass surface but they cut it all up to install a light strip. Depends on the direction you want to take it, but…
Day 5 Progress: The struggle is real. I had 15 crashes today with Zbrush. The fur is a place holder for the moment. Researching a few ideas, but thinking of cards in the end to use some nice transparency map. If only fibermesh worked in real time engines. Still have to figure out a way that the skull is tied down to the…
Teutonian Tinkermeister Gregory WIP 12 Detail/Noise pass on a lot of the big elements. Apron, bags, additional folds and dynameshed the shirt and sleeves. Created the folds and threading on the boots. Collapsed the bag on the sides of the backpack out of laziness and polygon count. This guy is pushing 15 million points,…
I think you've lost too much of the original Wonder Woman design now. Getting the gold detailing back in there should help quite a bit. Traditionally she's got a gold belt, some decoration on her chest, usually with a bird's wing typed motif and a gold tiara. It shouldn't be too difficult to work elements that relate to…
Some of the nicest textures and edges (variation + realism) ive seen in the last No hole in the barrel ?! Also the rounded rectangle dirt is too uniform id say You could make it really next level with some humanization elements (sticker, piece of tape, carvings etc, extra nice if they are super eroded as well) Also more…
hey, thanks a lot, very useful critic!! great idea with the skirt, and now that you mention the arms, it feels a bit weird for me too :D about the image ratio, my idea here was to have on the one hand the typical landscape format like the lol skins are and on the other hand it should be a story element with some kind of…