@JordanLeigh: This challenge is still going, at least i'm still working on it. Can't say about next months challenge however. I have at last finished the low poly of this dude. It's sitting at just over 16k polys, without the hair it's at 11k. I plan to bake out all the maps this weekend and then finally start the…
ty sirs @thiago i did it! i'd left the feathers in sub-d the whole time i was modeling and totally forgot i'd need a bunch of edge loops to make the curve, they ended up eating a lot of tris. there is some dodgy stuff goin on in lod 1 but hopefully it's well masked by all the other geo. lost the backfaced feathers too.…
You wont be able to paint those 'errors' out. They're there because the normal map can't store enough information to "fix" that 160° angle that you put in 1 smoothing group. Normal maps can barely cope with a 90° angle. Split the top and bottom of the fin in different smoothing groups and rebake the normals. Or you can…
I'm not dead I swear! Started a new job so time has been limited. Finished the low poly and baked it down. sitting at around 16k tris Finally getting into Ddo (Its super sloppy, sorry Ill hopefully have it more final tomorrow!)
Looks very nice. I'm not sure about the red sky/fog on the level though. The rest of the level doesn't seem to reflect it at all. Personally I'd just swap it out for a blue sky to make it more coherent and selling. Or change the lighting to reflect the dark red moody sky. Maybe there's some background story I'm missing?…
And while we are at it: This is what has been happening to me the last week or so. (google chrome, fullsize on 1680x1050) So if anyone can like give the banners a little push back to their original location, I would be thankfull :p