pretty sweet man, I thought it was all 2d at first sight. One thing that bugs me is that those things that hang off of her weapon don't hang down in the pose on the left.
Awesome work you guys, definately feels like a fun game. Very promising multiplayer, the weapon choice PWNS! And the trailer doesnt look generic as most do.. cant wait to play.
If you set up the bone/bones right, not really. You just replace the .mdl in the items_game.txt file for a weapon/hat you want to replace and then your model will be in game in place of that hat's model.
looks interesting, I'd certainly give it a try, but I'm worried about constant spammage of weapons from just about every class due to it's open natured-ness. Neat poster, though ;)
Hi guys, I'm working on this demon character that I would like to turn into a 3D printed sculpture. Just need some inspiration on like backstory or a weapon or maybe a pet snake? Any suggestions?
A WIP for Blizzard's student character contest. It'a a rat/mole humanoid giant. I still have to give him armor and a weapon, plus add fur to some parts of his body. Critiques would be really appreciated! [/IMG]
Working on realistic weapon textures Created an MG42 Machine Gun. Eventually i want to finish making a mount/tripod for it and finish animating out a belt feed. Low poly ended up around 6000 Advice and Critique welcome and appreciated!
WHY!! I swear...ughh!! I'm gunna gunna find myself some large calibre assault weapon and vent a lil' Whenever Valve issues a 'fix' something STOPS working!! -R
This is starting to look like its exceeding my already high expectations, finally what looks like a good cover system for an FPS. Oh and range dials on every weapon :D http://www.gametrailers.com/video/mechanics-walkthrough-red-orchestra/703583
Hello all! this is my fist official posting in the Polycount forums, I'm excited to get and give feedback on here. This is my first weapon/Gun model. I modeled this at the request of a friend. I'm looking for any crits you feel like leaving. Thanks!