Try Talon's advice: "Any seams in your UV map, those edges that make up the seams are converted into hard edges (in 3D, not your UVs) when you import it into Unreal. So you'd have to make those edges hard on your model, then re-bake the normal map so that the normal map has been baked with hard edges expected and will…
I see what you're saying now. Sometimes when you move an ATA drive on a 32-bit controller to a 48-bit one or vice versa (like an ATA-133 controller that supports >137GB, assuming it wasn't a SATA I or II drive) the data won't be read properly and the volume will show up in Disk Management as needing a signature and a…
Nice to meet everyone. :) Just a heads up for again anyone interested, here is the Concept Art Seattle thread: http://www.conceptart.org/forums/showthread.php?t=21945&page=134 *God, I look bad in pictures.* :P
Naruto hasn't been good since I think episode 133. I hear some good stuff is on the way though, once they get back into the manga storyline... Anyway, I'm looking forward to seeing him finished.
Thanks for the responses. @frubes: I've curved the pelvis a little, I agree it looks a little flat, in fact I think it still is too flat but I'm considering enlarging the whole pelvis area and I could add an extra loop to curve it more. @nrek: Cheers man, I see what what you're saying with the ball, as the ring replaces…
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I'm getting 130fps with a 1mil triangle mesh with a much lower spec system Vista Ultimate x64 | Core2Duo 2.4ghz | GeForce 9800GT (186.18 drivers) Must be something else wonky you got going in. Vista isn't cluttered or slow... Check your viewport config preferences. Be sure that you're using D3DXCached meshes.
There's no blanket answer here. Figure out what your hourly rate should be, then estimate how much time it should take to complete. Multiply time by 130% or so to cover revisions, etc. This is what you should charge. Make sure you know exactly what the client wants. Is it a simple model from a concept that they will…