https://syncsketch.com/sketch/152168#191834 Hey, so i've been working on a gaming reel and wanted to include this in here. This was supposed to be not really a heavy dino, but more of mid-sized. lmk the mistakes you guys see, I need a pair of fresh eyes.
Hi, my name is Rodrigo and I am looking for work. I love game production. I can model, texture and make optimized meshs, this include enviroment objects and characters. Hope you like my work. http://www.rodrigobanzato.com http://www.tonka3d.com.br
Pretty much what the title says. For some reason I've managed to turn my brush from red to light blue (I've included a screenie). So could anyone help me out by turning it back or switching it off please?
3D Artist Available for Freelance! Services include: -Character, weapon and asset concept art -3D Modeling (Maya) -Rigging (Maya) -Animation (Maya) Experience working with indie games. Competitive rate. PORTFOLIO WEBSITE
http://splashdamagejobs.theresumator.com/apply/oLPavi/Senior-Character-Artist.html Hey all, We are hiring for my favourite role - character artists! We are looking for senior artists with portfolios which demonstrate a high level of competency. Details are included on the site.
Nvidia talking about USD and its use in the Metaverse which includes Unreal (22 minutes) Fashion, Car manufacturing and many more companies adopting this new format. https://youtu.be/RBUTK4i7CAs?t=1346
I have updated with some more information regarding the position as of 16/05/2020. I have also included an example model with the end result being somewhat to the main design illustration (seen left)
I bought the tutorial today and had a quick look at the included Substance Painter project. Very intimidating stuff :S I'm gonna go through the tutorial and hopefully be able to follow the modelling process along in Blender.
It's a portfolio piece, but I would only include that amount of topo if you're actually going to show a whirl-kick pose that requires it. Without the pose or animation, the topo looks way overkill. My 2 cents.
Thanks, figured a lot out, but still cant get the panels to look like proper cs6 ones, also from the jsx in the panel is there a way to #include my jsinc files from photoshops script directory?