http://www.thewalkingdead.com/jobs-looking-for-a-zbrush-character-modeler/ Posting this here since I just saw this in the bowels of zbrushcentral. Skybound is Kirkman's Image imprint.
Hey guys, I'm new here and I've been working on my first ever model of a 3D face in 3DS Max. I was just wondering if you guys have got any tips/pointers to give me some help making it look better? I tried to go for a cloudy with a chance of meatballs kinda style but it ended up being more realistic and creepy.. I'll…
My name is Fernando Carmo and i am available for payed projects involving character animation or modelling assets https://carmostudio.wixsite.com/carmoanimation/animation i also do illustrations and character design feel free to ask any questions thanks FC
If your models rocks!, we want to join us (I'm a volunter), in the Quake 2 evolved project, check if you fit with the requirements http://www.quake2evolved.com/blurforum/showthread.php?s=&threadid=743 We like to see this poject done, allare welcome
Is there a course/workshops/tutorials in depth where is shown entire process for creating hard surface or characters for games or movies? I want to know all the steps. Because i don't really understand what to do next after modeling in Maya or sculpting in Zbrush
Haven’t posted any updates for a while — but now we’ve got some gameplay, which I’ll show a bit later. I also made a monster model in just a few hours, and we’re polishing a lot of anomalies right now. We decided to change the NPC to a metro worker (the model is temporary, taken from Mixamo) and place him in the central…
So I use 3ds max but haven't gotten photoshop yet. I was wondering what people use for background templates such as a human front/side to model off of or was wondering if there is a good place to obtain these? google images hasn't helped me much unless I just cant search properly. or maybe i should just be drawing all…