@garriola83: I agree with you. the head is a little bit weird and needs definition, but the size i think it's pretty cool since it's stylized and the "flow" is ok. I agree with the pants, the folds are a mess:( The ankle is very ugly too. Thank you! @Seirei: Thank you man! @Hboybowen: Yeah, I know. :( @vikk0: Yeah, the…
While I realize there is stylization going on, certain muscles seem way too taut and rigid even considering the style. Remember these structures are basically bundles of fluid-filled cables, they will have some fullness and sag to them. The pectorals, the deltoids, the triceps and the lats seem to be the culprits, the rest…
@ofca - Hey, at least I didn't overdo it on the chromatic aberration huh? :D @Kridian - Hahahaha, what you said makes me laugh! @AlexCatMasterSupreme - Thanks man! I guess I just wanted to add some post processing effects, to push it a little bit further even if it strays away from reality a bit and looks a little…
Yea, I'm not a fan of your business card right now. I also took a look at your folio and I think you should remove the speed sculpting and concepting portions...it just doesn't help your case at all. For your card, I agree that maybe having that bramble axe is not a bad idea...its your best asset and shows your abilities.…
Thanks for the reply! I just mean standard blinds. Like plain white, plastic blinds. I want them to be realistic -- not stylized. I've been modeling for a long time, I can model some blinds :P I'm just saying they look really weird in engine for some reason because I'm not giving them thickness (because doing so will…
Okay, I sort of see what you're saying. You don't want the texturing to be stylized, only the modeling. The image you posted looks like that was the art direction. Well, from your model, it's looking pretty good so far. There are two things that stick out to me thought. The first being the geometry on the back of the leg.…
so ive finshed the block out. Ive added two small extra rooms just to make the place a bit bigger but i dont actally know if i will have time to make them but we will see! overall layout here are all my main modular pieces for the building ive started makking things and i started with one of the less important coloumns…
Search on Pintrest, there is a ton of boards and how to's. Shameless plug: linky1, linky2 I'd also suggest just doing a bunch of material studies. You'll have to make a bunch "shit' before you obtain the skills needed to tackle something more demanding. Start with grass, stone wall, and wood log...nail those down and get a…
Thanks for the comments guys :) @DWalker: The concept is not my creation. I believe the watering can is just stylized to the piece. @BenHenry: I did do blockouts to get overall scale, if that's what you mean. I attempted to work on the bigger assets when I first started, but wasn't making any progress with them. The…
Most models of magical weapons in games draw the pattern from classic artwork - Greek keys, Celtic knots, stylized leaves - rather than abstract geometric designs. A search for "sword etching" should yield some nice examples of real-life weapons. http://engravingglossary.com/ provides some very nice images. I'd remove the…