Test out asset workflow with simple foliage. Modeled low poly plant and grass. Added PBR texture in substance painter. Rendered vegetation in UE4 with water shader.
Ive been tracking your stuff on there for quite a while your vegetation was amazing if I need to outsource your definetly at the top of the list, and the Zone is looking really nice.
Finished the third vegetation model set for my game-model shop. Pine Trees. PDF: http://pure3d.de/english-version/pure3d-gameart-division/pdf/Pine_Trees_v1.pdf
More variation on the side of the vegetation, everything should be different sizes. Also the same types of plants tend to cluster together more. Do you have any spare tris? the
Beautiful, the only thing that bothers me is that it is a bit static compared to the concept; a little haze, motion blur on the vegetation to simulate movement and dof would improve it a lot, I think.
Tweaking the colors and saturation, now it feels a bit too warm. I'll maybe add some vegetation to balance out the tonal values then proceed to detailing. Any suggestions are welcome.
@Mathew O This scene is great. Love the depth. The vegetation looks awesome two. The story telling is superb my brain when crazy trying to come up with a story for this scene
This will come in handy, in CE3 they had a funcion like that in the vegetation shader, which faced branch planes at high angles, making it less obvious that the trees were so low poly.