Hi Polycount! :) It’s been a while. So a while back I posted about being laid off from my last job as a Lead 3D Artist. I am sure I speak for many people here when I say that I really really dislike the job search. I interviewed at many of my “Dream” jobs/studios. But unfortunately I never had a chance to get past the…
So I have dabbled with Zbrush a few time over the years, but finally decided to make the jump from Mudbox to Zbrush. Got a bunch of stuff to learn yet. Anyway so at the moment I am trying to customize Zbrush to my personal preference. I have done changes to the UI so they make more sense to my Maya/Mudbox experience. Now…
Ahh crap... I think you can get the script if you follow the links from the main page. If you don't want to bother heres the code he uses:for i in selection do (i.pivot = i.min) It doesn't center the pivot, but instead sets the piviot to XYZ 0 which is down in the left corner of the mesh... But Prof's method works for me…
Cheers! Yeah the image adjustments I usually only use on stuff that is not super important. Like fixing base (photo) textures and what not. I usually duplicate a layer before doing the "destructive" filters/adjustments anyway. If I know I need finer control, or want to change a bunch of layers at the same time I use the…
Hello polycount community! This is my first post, as well as my first attempt at a full armor/weapon set. I recently played Nyx Assassin on Dota 2, and decided, why not make an armor set! That lead to where I am right now. As of now, I have done a few basic silhouettes of possible weapons. I was really just trying to come…
We have an art dump, it would be good to compare your work with this, see if you can get as close as possible to the look and feel: https://polycount.com/discussion/211023/sea-of-thieves-anniversary-update-environment-level-art-dump
I have been looking, and I think I might be out of luck. Let me specify: I am -not- asking where I can find a pirated copy of anything. I don't think my computer would even Run Unreal Tournament 3. P4 2.53Ghz, 1GB Ram, Nvidia GEForce FX 5200. All this and we come down to the meat of why I am asking anything here. Seems all…
Just ready for the weekend I finished my latest European Nature Set release for the crowds. :) This time I provide 4 new Oak models with several materials and variations. So you get 20 models at all to play around with. Not to mention the new textures which are selfmade again. For the people which are asking for v0.6: It…
So I'm recently trying to use Marmoset to bake my normals/AO/curvature maps. I have my low poly set up with UDIMS in Maya with different materials and UV sets and Marmoset recognizes everything when I import my low poly FBX into the baker. Materials are created per UV set and the texture set drop down button shows all my…
I don't think there's a magical brush setting that's going to get you instant results. Sure, there are some that help get the job done but something like that could easily be done with a simple hard round brush with pressure sensitivity. You're likely better off just picking a brush you're comfortable with and running with…