*Illustration is not mine, but from Graeme Base* Hello Polycount! I wanted to show some progress on an environment I am putting together for UT4. The nature of the project, is a small environment with a star asset where its all modeled and sculpted by hand (the tower) I din't want to post right away as I rarely finish…
hey im a pro at substance painter, just give me reference and ill replicate any look, i can 3d model too if you need that also. heres my portfolio metaphysicalspatula.artstation.com. although i don't have that much in it since ive just started taking things seriously and actually finishing projects but ive been using…
@99499 Really generalizing here but... In the late 90's and early 2000's (back when I started with game mods) there was the diffuse workflow. Diffuse is the color texture with static highlights and shadows painted in. It was really common to use photo mashups as a base texture and paint over everything to unify the static…
I've recently taken a small dive into how light works in blender, and attempting to replicate physically accurate lights for a more dramatic look. I've always found blenders lighting to be flat and shallow. Part of that is of course how Filmic color management works, and the need for post processing, but in general I think…
I'll like to share with you a video tutorial that I just made on how to create hand painted textures for videogame weapons. In this case I wanted to replicate the art style of “Ruined King” based on the beautiful concept art from Baldi Konijn. https://www.youtube.com/watch?v=or4iL3WzPu4
This relates back to the other thread I just made. (http://polycount.com/discussion/165309/how-to-get-in-contact-with-an-inactive-member#latest) I am trying to get in contact with an inactive member, @Drakon (http://polycount.com/profile/discussions/Drakon). I really want to buy one of his old character models off of him,…
Hello guys, So I was modeling this floating island. I already put some trees on it (temporary , juste duplicated some trees to see what was going on) and waterfalls. There will be clouds on the left and some other little island behind (i got you a pic of my reference !). But, I would like to not make a replica of the…
IF you use the GPMG keep in mind thats simply a designation for General Purpose Light Machine Gun. Most of the western world uses variations of the FL MAG as a GPMG. Different versions of the FL MAG exist for different uses such as helo mounted MGs etc. The m240 mg used by the US military is same basic infantry MG used by…
kanga - yeah, similarly for a bevel 'shader' workflow at material level if baked with hard edges as opposed too firstly projecting for example, your hard surface primary (quad topology) baked data onto the same correctly prepared proxy. An early bevel node baking series at 2048px * 2 texture resolution of a medium poly…
Sectaurs and Aesir. As I said at the beginning of my post. I wasn't intending to start any negative thoughts or be harsh on the guy. The point is: I'm confused... looks like he drew it himself. Obviously its based off of their concept... Thats kind of the point It is not based off of their concept. It IS their concept..…