Here's an example from my own work. This is the exact same game level, just tweaking the camera angle and materials and color grading to get different "looks". It's actually a ton of fun doing this, because all the content is made already. It's just putting a fun spin on it all to come up with something nice to look at.…
As the title suggests, I'm trying to find a way to convert the PBR metal-roughness texture style to resemble more of a Borderlands 2 cel-shaded style type of texture. I've looked up on google and so far I've found Baked Lighting Filter featured in Painter, but upon playing with its settings I can't seem to get the cartoony…
I haven't read every post here. I know Frell's opinion...because he pretty much always has the same opinion about everything. I got a PC key from a friend at Respawn and I played a couple of matches last night. My impressions: The game is DAMN FUN. The art looks nice, though admittedly I haven't really stopped and really…
Hi everyone, we are looking for someone who can help us bring our game to players and shape how the project is presented and communicated. We are currently working on a mobile arcade game called Gary Getman. The core gameplay and direction are already defined — we are not redesigning the game. What we are looking for is…
I see. And no, I wasn't talking about cracks or breaks. I was talking more about structure. Easily distinguished parts what can be mapped with simle textures. Cogs of that size most likely cannot be carved out from a single piece, be it stone or metal. Anyway, I guess the biggest problem here is the overall design. That…
You're not going to be able to convince me to feel sympathy for Circe. I've read the books, and I know exactly what she is. Boo hoo, she was forced to marry one king instead of another. She's lived her entire life in extravegant luxury, and openly despises those who aren't in her elevated station. She actively takes…
As for stylized textures, you could search around on the forum here, lots of resources on how to paint textures, for example https://polycount.com/discussion/117119/a-pack-of-textures-painted-using-hand A fairly common strategy (and quite successful) is to use Substance 3D Designer to craft a height map, then alter that to…
you can bake the COG out to the root. create locator for all the world space controllers and set them all to children of single root locator. constrain the locators to the matching rig controllers, baked the animation to then locators. then constrain the root control Z to the root locator, and the controllers to the…
Here are the T-70 and SU-76 of the 8th self-propelled artillery brigade. Their tactical designation was an eagle in a circle. The SPG is assigned to 3rd battery, 2nd divizion (battalion sized unit). Below is a picture of the unit taken in spring of 1944 that serves as inspiration here. Brigade commander Col. I. Ya. Kochin…
I'm currently listening to the Damnation Game audiobook, which is one of the best books of all time. But I"m sprinkling some of this between chapters. [ame] http://www.youtube.com/watch?v=naj0hmlDM6s[/ame] [ame]http://www.youtube.com/watch?v=ac0GhbLe6K0[/ame] Love how this one switches tempo, and feel to something…