Available on Fab and Gumroad Contents: 1. Introduction 2. Create Custom Materials 1. Introduction "Triplanar Projection Material Creator" enables you to easily create custom triplanar projection materials from any PBR texture set. It comes with a variety of premade materials that are perfect for quick prototyping in Unreal…
EDIT: PROBLEM SOLVED...check bottom post for solution I have a couple of questions to put out there to anyone who knows enough of unreal 3. I have a decent understanding of the editor, but just some things are baffling me at the moment. 1... When building lighting in my scene I end up with some soft/blurry shadowing...In…
I remade a map from Unreal Tournament GOTY 1999 (DM-Tutorial) using Unreal Engine 4, Quixel Suite, Photoshop, xNormal, and Blender 2.9. It has been an awesome experience working on this project. I remember as a kid playing UT99 and seeing this map being mesmerized by the graphics, now it's 22 years old. I thought it would…
Hello, We're looking for a freelancer to help us with some meditative spaces in Unreal Engine. We've built a number of prototypes (videos here: http://junovr.com/blog) and are now looking to work with some talented artists to make nicer, more polished spaces. Who would make a good team member: - You have access to a VR…
@A_B Sorry for taking so long to respond. If haven't messed with this in some time because I was doing other things. As far as purely getting better vertex painting results (minus everything else I did here) there's this video which walks you through everything pretty well: https://www.youtube.com/watch?v=OPHnxGb6KHA That…
Hey guys. A friend of mine and I are working on a little game in Unreal Engine 4. Since we both aren't character artists we bought a high poly head for ZBrush, textured the first subdiv (lowpoly) and put it into UE4 with a baked normal map. The result does not look as good as the actual face does in ZBrush. Can you tell me…
Here is the problem laid out in visual format. Anybody know anything about this? Does Unreal just reduce the definition automatically? I'm trying to get the definition down to the pixel.
Description: Torch Technologies, a 100% employee-owned company, is seeking a professional Game Software Developer to join a team currently developing a virtual training device. Candidates applying for this position will have the opportunity to apply your passion for developing interactive visualization products for the…
This week I focused primarily on the texturing process and the initial scene setup in Unreal Engine. I completed the full texturing pass on my model, making sure all materials were properly created and applied to achieve a consistent and realistic look across the asset. I paid attention to detail in the surface quality to…
Hi, this is Sunil Kumar J P, a 3D Generalist. I hold over 4 years of experience as a Generalist, got expertise in blender, painter and unreal engine. Please reach out to me further. Here is a link to my portfolio - https://www.artstation.com/boredwarrior