That MD tutorial was cool, ive never seen anyone grab and deform the cloth like that, is that somehthing that you have to turn on in order to make that happen? I'm specifically referring to the redish dots that appear on the belt every time he grabs it. Seems like you're pretty much done with the model, but for next time,…
Good question. In games it does add flexibility when you have people with multiple skills. Also it increases ownership and responsibility for an asset. While specialization may not be as high as in film, you also avoid waste and the risk of mistakes at handover between different specialists (in my experience film guys are…
Firaxis Games is looking for an experienced Senior Environment Artist. in our Baltimore, MD studio. Details below: Job Description: Firaxis Games is looking for an exceptionally skilled senior environment artist for our latest Sid Meiers project. As the senior environment artist, you will be working closely with the…
I decided to follow my childhood dream of making videos games. Having zero artistic "talent", I researched numerous schools. I finally decided on The Art Institute of Pittsburgh. I spent the next 4 years busting my ass, in and out of school, working on my craft/career. Spent copious amounts of time on various forums,…
@NikhilR No, I don't have any animation yet. I focused completely on modelling as I want to go that route rather than animation (they usually seem to be separate jobs). But I guess I should learn to rig them well and then apply some pre-made animations to improve them? @Brian "Panda" Choi I understand. Although it's shame…
[ QUOTE ] [ QUOTE ] It wouldn't be that difficult to fix welfare. The problem is, certain people don't want it fixed. [/ QUOTE ] I would just love to hear your quick and easy solution to fixing welfare... [/ QUOTE ] for starters... 1. Enforcement of existing limitations, restrictions, and reqirements. In a place like…
It depends on your requirements and your workflow. For a start zB is 2.5D, which means you rotate and scale the model instead of navigating the editor camera in the usual 3D sense. Models in zB are made up of pixols which are way lighter for information representation and are only converted to points and polys on export.…
Thanks for all the kind comments guys, I really appreciate it. We've been putting a lot of effort behind this for a long time, and it's great to see that people are enjoying the site. Membership is steadily growing since we launched so I want to thank everyone that has joined. I've included some information below in case…
Anatomy is always mandatory for both 2D and 3D, when dealing with character art. Simple as that. No matter what the character is going to wear design-wise, there's always the underlying structure of anatomy under clothes. Especially with 3D art you can't cheat with bad anatomy, with the mindset "I'll just sculpt mediocre…
Looking a lot better these days :) Small changes i would make: -The yellow cylinder's bottoms shouldn't fade to almost black as they are now. They shouldn't end in a shade that's darker than the road itself. All the dirt that crawls up on them from the bottom is dust and residue from the ground, it will usually be lighter…