I've played this at Gamescom, it was super fun. A friend of mine is also a huge fan and pre-ordered it right away when he got home. There really should be more games like this. Just simple good old fun.
Yeah the only online always mmo/game, i wanted to actually keep was WildStar, so much fun I'd still be playing it right now and possibly even making things for it for fun. Felt so amazing when someone sent me a beta code to try it i never left it till the closing server time-frame, btw. so appreciate it. Can't sign it but…
Project: Prospera - a Renaissance-era island logistics city builder (think non combat Anno in pre-industrial Mediterranean) Developer: Velarion Games (solo indie) Engine: Unity URP Type: Freelance / Contract Timeline: ~4–6 weeks after a paid test task (flexible, quality first) Budget: $3,000–$6,000 USD for the full scene,…
If you're a fan of the Chilly Palmer movies, Get Shorty and Big Trouble, check out Be Cool. It's a fun, pop culture film, with a great cast playing hilariously well written characters. Vince Vaughn and the Rock play very entertaining characters. Great "have fun at the movies" kinda film.
Starboard Games LLC is looking for a PR Lead! We are an highly professional and friendly indie gaming studio looking for talented and dedicated people to join us on our projects. You may find out more about us at: Starboardgamesllc.com and Int-game.net If you are looking for a fun-loving team with mature, respectful people…
Starboard Games is a highly professional and friendly Indie team developer, well suited to people looking for a fun-loving environment with mature, respectful people working on a large and ambitious project! You may find out more about us at: 'starboardgamesllc.com 'and 'www.int-game.net'. We are looking for a serious, and…
For rigging, I was a bit lost at first. I had many questions, like: "Do I need to make my clothing parametric to fit onto a Metahuman?" "Do I just use the MH rig?" This would obviously involve a lot of work since I had created my clothing in an A pose that was different from the Metahuman one. I'm not sure how, but I…