You could look for web based node editors. Like this one for WebGL shaders https://nme.babylonjs.com/#UPFJUT#2 It's a bit difficult to use on a small device though, so you should try forcing your browser into desktop mode, to override mobile layout limits.
Nice that there are DVD's now. :) Less slogging through Nvidia tech docs and MSDN and taking apart other peoples code to find what actually works. Also the packages here don't seem to show anything in my version of UDK, what release are you gents up to? Further: I built up a functional oren-nayar model. And I learned to be…
So now I am a bit confused...What custom Per-Pixel Reflection map node are you reffing too? Is this something that you wrote in HLSL? Can you try and explain what your end result is and maybe we can come up with a solution / work around.
Hi kunalht, I can give you my personal series of study references. Keep in mind it is my own study path, not what every TA should know. As a matter of fact "technical artist" is quite a blurry definition, they can be more art oriented: artists who can script a bit, or more code oriented: coders who write tools for the 3D…
Hello there, Mountainwheel Games is a creative, innovative, and dedicated indie studio that creates fantastic games for audiences of all ages. We always value our fan's ideas and criticism. Dedication and quality is the key in our development and we guarantee that our games will not disappoint you. We are recruiting for an…
This is looking really strong for a final year project. You can clearly see the amount of thought that’s gone into the environment and presentation – the atmosphere and composition are really starting to come together nicely. Keep pushing the lighting (have you thought about a late evening, golden hour?) the materials.…
By perspective they might have meant, locked like a side scroller or RTS. Or moving around and thru the smoke like a flight sim or first person shooter. Since you are asking for VOLUMETRIC clouds I'm a bit confused since thats not really an artist thing? From my experience with smoke there are a few ways to do it and most…
Hey I've just had a very similar issue, but I was fortunately saving with .ma not binary. I'd just had a mistype and changed a mash network from 600 dist to 600450 (instead of down to 450), so the PC tried to go to into space whenever it loaded and Fatal Errored. I was able to recover the file by opening it in a text…
Have anyone managed to do something like that? With halo distance variable by noise input? It's perhaps could be possible with loop node or slope blur approach with more steps but I wonder if there might be a simple quick solution for this ?