I had heard that the user reviews for Space Marine on meta-critic were being sabotaged. Enjoyed the game so far though. :) Edit: http://www.gamespot.com/pc/action/warhammer-40000-space-marine/index.html?tag=topten%3Ball%3B3&tag=stitialclk%3Bgamespace User score on Gamespot is an 8.8
Odd. They overhauled the UV viewport interaction for 801 and made it a lot faster in general than 701 was. Have you got a particularly heavy scene with lots of items? It does struggle with those, even if they're hidden. Or do you have a preview/rayGL window open somewhere that's retriggering after each change?
I love all the pieces on your site.:D congrats. in terms of site design i would tell you to ditch the frame or iframe whatevea. because i hate to have 2 scrollbarrs on the site. im using a 1280*800 resolution and have 2 scrollbars. other than that its cool.
We are currently working on a mobile game and require a humanoid character modelled, textured and rigged. Project budget: $800 - $1400 USD We will work using milestones and require progress images so we can give feedback, in case any changes are needed. Below is the concept of the character required.
Hello guys, I've been working on a model based on the Warhammer "Valkyrie" concept. It's not done yet (haven't started on the cockpit texturing yet) but I would welcome some feedback before i throw in the towel! It's 8 848 tris and has 2048*2048 diffuse, spec and normal map. Rendered in Maya Hardware with Kodde's CGFX…
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Here's some more screenshots after going though the Retopology process in TopoGun2. Now the model is 5808 Tris and should be ready for Rigging and animation. What do you guys think of it, too many tris for an unclothes model? Can you spot any bad Topology issue?
yes, different years/models of same car count as different cars to their 1000 car total. 200 of the cars are premium, which include damage and interior cockpits. The other 800 are ports from Gran Turismo PSP and GT4. They are much lower detail and polycount, have no damage or interiors.
How do you then prevent it from re-unwrapping the whole mesh? If you want to just split a few edges on one UV shell, without affecting anything else? I bought MODO 801, and I couldnt figure it out back then, without using a script that did it.
hey guys just a quick update , just trying out some textures , as i want to go for a camo look , has any 1 got any ideas where to get some high cammo patterns as all i can find is like 800 x 600