Hello fellow Counters of the Polys, My UV game is mad weak, that is to say, I have not changed my UVing methods since my third year of college and I'm beginning to feel my Archaic and Obsolete knowledge of the subject matter to be a constricting force. Not to mention a sap on my creative capacity and a serious time…
I'm watching this on netflix now, just spotted it and decided to give it a try, anyone else watch it? i've never even heard of it before, enjoying it a good bit. up to episode 6 now oh no seems like 6 was the last ep!
A render of a Saleen S7 i modeled in my 1st year at college. Feedback welcome :) [ame=" https://www.youtube.com/watch?v=eG6saPr8164&list=UURGT6GGUjPYKqjyHNgy7hmQ&index=6"]http://www.youtube.com/watch?v=eG6saPr8164&list=UURGT6GGUjPYKqjyHNgy7hmQ&index=6[/ame]
1st review up on ign, they gave it 6/10, ouch. still super interested in trying it out though, the review didn't even list anything super shitty about it justifying a 6.
Yeah Except you just added another 6 polycount triangulating it. which is alot slower than your original 6 polycount :) 12 polycount triangulating it isnt good. not good at all
Hey! As the title implies i'm having trouble with some topology. I've been modeling a plastic chair as an exercise, so think of it as a high poly static mesh. The problem is, i think i stumbled upon a very annoying and inevitable 6 sided pole. Here is the (Still WIP) model and the pole. Ps. the model is symmetrical I…
little off topic, but i love how back then "this is on 6 CD'd!!!" was a positive promotional image and people were hyped about it. nowadays i'm like "6 fucking dvd's? fuck my life..."
Soooo 8pm est = 5pm pst. I wont get home til MAYBE 6~6:30pst traffic depending. But I might be tempted to log on and do a little ground pounding as an engineer.
Heya, as the error message (maybe not so clearly) states, you're attempting to use a 2D texture but it wants a 6-sided Cubed texture. Use a 6 sided texture, or better yet, use environment probes.