Talk to me in 10+ years about how easy it is to lose weight...things tend to change metabolism-wise unless you maintain regular physical activity (which, as we know, can tend to fall by the wayside doing 'puter art as a jerb) I'm (ahem) over 35 and not exactly 'fat' (5'9", 170-ish), but getting down to where I'd like…
ok cool thx, im a bit worried about changing the texture to less noise on the diffuse and spec, im afraid it will look too bland but i'll definitely give it a shot. As far as the normal, I did create a high poly version but when i baked the normals half the details didnt show up so i crazybumped the complete map. Diff:…
Hi Guys, I need a recommendation for a cheap laptop for light 3d modelling in Maya. Face count 600,000 or less. No rendering. No Gaming. Budget - $560. Considering :- i3 with 8gb Ram. Certified (bare minimum) graphics - intel HD 4400/ 4600/ 4700. Skylake HD Graphics P530 Kaby Lake HD Graphics P630 or Geforce gtx 680 /760.…
Hello, everyone! This project was my final for Digital Design Aesthetics. I was tasked with designing and creating an environment using the Unreal Engine. Once the project was turned in, I took an extra week to refine the level and tweak areas that were discussed during critique. I was inspired by forts seen in games like…
Hi Polycount! I have been on the hunt for a good rigging tutorial that covers the creation of a bipedal character, along with stretchy limbs/torso/etc, and also covers the creation process for facial rigging/blendshapes in the same one. I am planning to rig a cartoony style character, hence the need for some squash and…
First time posting my WIPs here so a little nervous, I'm currently working on my folio and found a cool concept by Hunter Bonyun for a mobile game called Saber's Edge that I wanted to make. Been working on her for a while now as I've also just been finding my way in ZBrush, so far I'm really happy with it, and intend on…
I work from home, so I wear my headphones 8+ hrs daily so I wanted a pair that was both incredibly comfortable and has quality audio. I picked up the sennheiser HD-555's about a year and a half ago for $100 on sale, and I've never looked back. They are the most comfortable pair of headphones I've ever worn and I honestly…
Few years ago I found a few models supposedly taken directly from some old games, it was interesting to see them inside Blender. Of course, I can't guaranty if those models are actually from their games, and if they are untouched, so take it how you want to. Squall from Final Fantasy VIII had 727 vertices. Spongebob…
I can't really say for sure but a very common mistake is not setting up proper light map UVs on you meshes, or not directing the light maps to build with the right UV channel. Are you using Lightmass to build your lighting? Here are a few posts I've made on this subject from the UDK master thread, sorry they're not…
Dead or Alive 4 seems to be using hair made out of actual mesh: http://media.www.gamestats.com/media/545/545798/img_2970601.html They use it along with the physics engine and it looks quite nice imo. It would be cool if they'd make a engine that supports hair like you often see in CG movies (like Final Fantasy), but i…