When I created the Uv's I used the cylinder mapping tool and left the coverage at 180 so they do overlap. I just select the second half and move them? Thanks Ziodyne.
I bought apple stock last year at ~180. it dropped to 160. I sold it and used the money to go to china for two weeks. the stock then dropped all the way to 70. f them.
I might be wrong but as Eric said I think you can't regenerate object space normal map with only two components. You need to assume the vector only covers 180°.
Made a few more base textures for the scene. Stone tile will likely be for the floor, and the wood will be used for trim and vertical support beams along the wall. Currently working on a few different layouts with a 180 degree camera view.
Maybe it should shrink to become sustainble? How many good app games are lost in the mobile stores because of everyone and their brother releasing some sort of f2p. Getting OT, but Justin my opinion is 180 of yours.
@Shanana didn't see your post before - thanks. Appreciate it! And hasn't it been more like 4-5 years? We gettin old. Hope you're doing well :) Anyway - 185/1000 ! Learnt lots.
The 180 flip between 3 and 4 threw me a bit, yeah keeping the cig might help. I really like the sequence Snowfly, it pulled me in immediately. Now I'm darn curious about the story.
if you rotate the model around 180 degrees it looks like a mix between a praying mantis and a beetle, the the tail as a head. Just something to pay attention to, you don't want people seeing a bug too much.
Check this out, virtual island only $26000 http://games.slashdot.org/games/04/12/14/1759253.shtml?tid=209&tid=187 Now thats what i call real virtual estate tpe
I'm having some trouble with the normals on my wall. The one on the right shades correctly, but when I rotate the object 180 degrees, the shading is reversed. Anyone know how to correct this? FYI, normals baked in Xnormal, rendered in UDK.