I'm getting more and more pumped for this game, but man... you can soooo tell this was an MMO turned single player game... or is it just me? Looks pretty though :)
looks really good. Even the technical issues are kind of reassuring, at least they're not faking stuff. I wish they pooled all their resources into the single player first though
impressive work, from the screenshots the only thing I could crit is that the lighting looks a bit boring but Im sure with players in a match it would look more interesting :)
Yeah, but you're renting it with Netflix. It'd be like going to Blockbuster, and they wont rent you a movie because you have a Toshiba BluRay player instead of a Sony one.
Hmm, i haven't hit the instability in the menus that Mario has, it actually feels very solid, just with some of the attention to detail functionality missing. Which to be fair is a super high ask, when you consider just how much attention to detail functionality photoshop does have. Things like being able to drag down…
For the rust, I experimented a little with the morph target and morph brush. First, I recorded a layer that I filled with noise (I played with a custom noise curve and the noise strength/scale until satisfied). Then, I stored that full uniform noise as a morph target. After turning the layer off and creating a new one, I…
I'm not sure if this will help but we recently added wrinkle bump maps to the faces of our characters. Because doing wrinkles with topology was a pain, both to model and to rig/animate. It works pretty well. 3dsmax: - In the bump slot put a composite map. (hopefully you are using 2008+) - Create your base bump with no…