The first image is the actuall result of bake. As you may notice it missing shadow (suroned by red line). Second image is from rendering window (as you can see, shadow here is present). I'm using mental ray for baking, as well as box unwrapped on front side only.(problem presits with plane as well). I have make some brick…
Hey everyone! :) Just finished up this project created in Unreal Engine 5. This one ended up being more challenging than I initially expected, especially when it came to getting materials like snow/frost to read correctly and working with decals. That said, I learned a ton throughout the process and I’m really happy with…
hi guys, i just wondered if any one had some tips or techniques on the specifics of creation of armor - these were my last examples, and i think i successfully made the armor look like concrete :) epic fail :( so in anticipation of entering the domwar with a character with full on archaic gothic armor, i wanted to see if…
Hi Guys, Thought I would drop a link here for a stream my friend Mike is doing. He is currently working on a really sick troll character and he is live streaming over on Twitch. Go check him out, he is doing some magical stuff in MARI! Screenshot of his progress:…
I thought I'd post my demo reel here for critiques! I would love to hear some feedback so that maybe I could improve my technique for future projects :) . [vv]46856619[/vv]
I'm trying to emulate fluid movement with a panner node and time function but it doesn't loop it just goes up and then starts again when a period of time end. I have currently solved it by putting a very long period of time but I also want to solve it properly. Any suggestions?
Well i came up with these after watching some tutorials on YT. I'd be more than happy to hear your opinions about Color,Render,Normal maps basically everything .