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Re: actors, skeletal meshes, trigger volumes, blueprint
Reply by
Mcbeardo
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Nov 2017
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Unreal Engine
And i have tried most nodes, and google doesn't wanna talk about this subject much either :/
2 results
Re: Noob UE4 Persona question
Reply by
Ispheria
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Nov 2015
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Technical Talk
There's a thing just for Unreal 4 questions in the technical talk section http://polycount.com/categories/unreal-engine
Re: Photoshop CS6 (beta out)
Reply by
Futzy
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Mar 2012
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General Discussion
Whoa, what is this? I didn't see this in the new features notes, and haven't seen anyone talking about it
6 results
Re: Better Call Saul
Reply by
notman
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Feb 2015
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General Discussion
Here's the scene/sign I'm talking about: Maybe I'm looking where nothing exists though.
5 results
Re: can you recommend a laptop for a hobby general 3d "artist"?
Reply by
Eric Chadwick
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Dec 2016
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Technical Talk
Upgrading or building a new PC? This is the thread for you! over in Technical Talk is a good place to check out.
Re: Dealing with feedback.
Reply by
Xoliul
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Jun 2012
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General Discussion
Eh, what is this all about? I'm curious what these derailed feedback threads are people talk about..
8 results
Re: Game artist social networking
Reply by
Brian "Panda" Choi
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Nov 2013
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General Discussion
Morris, you're going to have to define "interesting," but I find colleges good places to talk to people.
Re: avoiding sharp edges in game model
Reply by
Eric Chadwick
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Jan 2018
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Technical Talk
An image of what you're talking about would help. Draw an arrow pointing at the effect, to make it clear.
3 results
Re: Answered: Weird lines and shapes in Quixel Suite
Reply by
Synaesthesia
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May 2017
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Quixel Megascans
This is a discussion for Technical Talk since it's not a bug in the software - you can fix this with learning more about topology. :)
Re: [Portfolio] - POFFINGTON, Paul Poff
Reply by
Alberto Rdrgz
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Aug 2011
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3D Art Showcase & Critiques
lol dood let's not talk about half life.... since 08 it's been the void of my life.
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