sort of but not fully. The specular color map won't replace the diffuse color, but be added to it (or some other positive mathematics)so if you add a blue color to a predominately red or orange area you end up with a whiteish highlight. (think in RGB color theory) If you simply added white it would wind up washing out in…
Well, I love this dude you posted, nothing new there... he rocks just like your other stuff. What's bothering me is that he looks so close to a character whom I can't find a good reference pic to show you the similarities of! he's basically a shaggy mop from being a stylized version of Night Hob from The Neverending Story.…
We are Dyadic Games, an Austria-founded game company with an overseas office in Taipei, Taiwan. We are currently looking for a freelance animator who is interested in doing a paid animation project for our game characters. The game is a Zelda-esque 3D action adventure game with a stylized art style, close to japanese…
Hello there! For my new personal project I want to push myself, so I decided to make a remake of the character Sebille from the game DOS2 and share my progress. I'm aiming for a game ready character in a more realistic looking style, kind of like Baldurs Gate 3. References of Sebille's in-game model and promotional/cover…
Hey Ignas, I think this is a really great start. You have a solid unwrap, bake, and base texture, but your renders are looking really flat in terms of any texture variation or wear and tear. Maybe get some bits of lichen or overgrown moss? Or at the very least a little bit of leak stainging? I think these are some cool…
Thanks a lot for your reply @Eric Chadwick Regarding painting, I guess I should bite the bullet and learn it. Though I vaguely remember a method back around Zbrush 4 or so where I had sculpted the detail I wanted on the model in Zbrush and then just used a paint brush to paint. So I didn't have to deal with details in 2D.…
Quick update! Been a busy last few weeks but I finally got some time to sit down and work on my low poly. I'm about 95% done now. Threw a junk flatten unwrap and bake in substance painter to test everything. Pretty happy with the results! I see a few areas i need to add some geometry and obviously a better unwrap. The…
Still chipping away at this project! Assets got the UV treatment and I spent a moment messing with the Unreal scene. I've decided to start tackling the textures using Substance Designer. My goal will be to achieve a stylized look through procedurally generated textures as opposed to handpainting everything in Photoshop.…
I dont know what to say here, after watching the trailer i think its pretty cool game. But the artstyle is something i felt i had to comment on. Im sure you spent alot of time and effort into the graphics but the art style in general seems to me as beeing pretty lazy. Its just flat colors and sure you can say its stylized,…
It's a great idea and a great start. What will bring this work to the next level is playing with shapes. As far as I remember Warcraft architecture has more exaggerated almost cartoony style, right now your models look like they're from a more serious fantasy game, like Warhammer. So, without changing anything, choose the…