So here is my entry (At least the beginning of it). I found out about the challenge yesterday therefore I hope I can finish it before it's too late (Hey, it's a challenge anyways!). It is my first challenge ever and i hope I can learn a lot by doing this! I chose to do the Golem as I think this is the one i can do within…
Todays task has been to UV-Map my meshes. I started out doing the hat. I did that the same way I modeled it in the first place, by splitting it up in 3 pieces. To actually create my UVs, I use Create UVs based on Camera- and then going into the UV editor. Then I used the Smooth UVs tool, and the Unfold UVs tool to do it.…
I wasn't trying to be hostile, and as the first sentence said, I am not saying that he did it. However, I find it suspect that the third poster was able to easily find a tutorial for it. I apologize if I sounded too abrasive; but it's like if I was doing an AK47 on this site (one of the most recognizable weapons in the…
Thank you all for your responses. @Arcanox I admit the iframe was something I came up with, although it was partially to address the way I've received advice, although now that I have seen more portfolios from those in the industry I would do it differently now, and will probably redo it soon. I have recently (as in this…
Picking up from previous post, I started to block out the character. I use combination of zsphere and and subdivided cubes to block out body parts much like when blocking out basic shapes when drawing. After initial block-in, I did a quick zremesh and pose the character. I do this to get a better "feel" for the character.…
One way that helps me line up very simple unwraps like walls, is when editing your UV's in the UV Layout dialog in the upper right corner you can select a different texture to be displayed on the background of the layout editor (instead of the checkers) from that dropdown choose "Pick Texture"...then Bitmap from the…
Welcome @Moonman117 ! Nice reel! and Its clearly that you have a demo reel for videogames :P What I got from a recruiter from the videogame industry is that your reel needs to have a walk cycles , attacks , Idle and deads. He told me that those were the pillars for a good demo reel for videogames. So I would put an attack…
Sorry for the confusion and misunderstanding, let me see if I can clear it up a bit. :) There's nothing wrong with the normal map or the textures themselves. What I was really getting at was that you are relying too much on your textures to do the work that should be accomplished with geometry in your low poly. Your normal…
i still play games a bit, not as much as i did in the past. I find that im less tolerant of stupid games. I dont think it's a maturity thing. I think this could happen to anyone at any age. I think it's more an experience thing. The longer you play games for the more obvious the lack of innovation is. I think generally i…
Hey guys, thanks for all the good ideas and crits! First off: Does anybody know a good technique for painting grime on glass? Im driving myself nuts playing with alphas and spec I agree with those of you who pointed out the tri count is on the high side. It was suggested to me a while back that adding extra loops for port…