I've been working diligently on a survival horror hobby project in my spare time for a couple of years now and I have implemented a lot of functionality. Here's a video detailing some of the features I've implemented (not all of the features are shown here). As you can see, a lot of the art is placeholder and whiteboxed as…
ParoXum: Thanks mate :) I did use glue meshes before, but I found it to be not very flexible when used to cover the seams on terrain. It works great for unique meshes though and I used that method for the broken walls and roof. Yeah, I was quite surprised myself to see that multiple UVW channels would cause such issues. I…
Honestly, I would remove those social network links/buttons and throw them in your bio page instead. Keep your site clear and uncluttered as much as possible. You want people to see your work, not what sites you're affiliated with. You should maintain thumbnails categorized and organized nice and large in sections. While…
Jiminy Christ I've neglected this thread, but that's just how it goes. Here's my Frankensword prop from ages ago: https://vimeo.com/875856331?share=copy And I have blog posts going over how I made it for those interested: Part1 Part2 I also recently had a game I did some work on come out, Bears in Space. They made an…
The time has come for a new environment art piece to tackle and I'm super excited to get started on this scene and fully document this process through this blog to keep myself on track and not dawdle in the micro details. This project will also be my first time delving into Unreal Engine 5 which will be very interesting to…
LOL I don't see the point in having separate tool for perspective cropping :) I rather have perspective checkbox in crop tool properties than have another same tool. TBH, I don't see many new features there that I'd be using. The only thing interests me is the improved speed they talk about. Is it really that fast? I mean,…
Well, details like on this helmet absolutely cannot be distorted/elongated/stretched in CAD - that's just not how CAD surfacing works, and that's precisely why I showed this practical example ... Of course a simple grenade or belt buckle (or even a complex firearm, especially if a degree of improvisation is allowed) is…
Hi there, I'm a 3D artist with 3 years experience at Animation Studio. I have experience creating 3D art based on created concepts, experience collaborating with developers to create a project for Steam (demo version of a puzzle game with stealth and action elements), freelance and my own works. I have experience working…
Hello my name is Manuel Rondon, but some people know me as MR3D-Dev on Youtube. I have extensive experience when it comes to Unreal Engine. I have experience working in LED volumens and building environments for Virtual Production. I also have experience with motion capture. I have knowledge on using the metahuman rigs…