Hey guys, I just wanted to jump in and say thanks for all the interest and support for 3dmotive!! Tyler, Don and Myself have been working really hard to provide high quality videos to help our community of artists, and we are deeply honored to have the support of Polycount! We are working very hard already on the release…
I agree with JK, it draws your eye right away. Why are you building something so low-poly? For practice? I think from what I've been learning it's time to up the polycount quite a bit from what you have, as far as metal, look for a chrome image on line and then cut and paste it in in Photoshop if you have it. Photoshop…
i was able to get this pipeline to work for me, but i am using max 7. i'm just using the standard obj exporter that comes with max. it sounds like you're using something different? have you checked to see when the extra polys appear? what's the polycount in 3dsmax? is the 3dsmax exporter causing the extra polys? my mesh…
Damn, nothing is better than Polycount love thats for sure(Don't know if I've stated that before or not BUT its true) Thank you all so much!!!!!!!! So much more to come. 3DBoogieBr - Thanks for the love man, as for the res.I work at 2048 then shrink it to 1024 near the end. elementrix - Nope, no projection man. Fomori -…
[ QUOTE ] Tehehe, the reference plane your working with is Anshin Chu's Dorian model. [/ QUOTE ] yep, from here, http://www.anshinchu.com/3dchar_41.html ahh i just remember when i got the link to this site. lol it was from your site phobos. ahah i used them to tweak the proportions of the legs and torso, since the…
Hello good people of Polycount. I have a theme on hand, and it's called 'Buildup'. I'll keep the meaning a mystery, but I can imagine a good number of you can figure it out. For starters, I have some modular wooden pier pieces. I'm keeping texture resolutions low - these use a 256x128 size - but I'm using polygons…
I've been looking around at what people sell assets for on turbo squid, 3docean, Unity store and a few others. It seems that for the most part people are selling lowpoly assets and characters at very cheap prices. Many are 10-30 USD. I haven't really seen much that's up to the quality that I see here on polycount. Do nicer…
I know this is a gaming site but I wanted to ask about realistic renders. From what I understand the polycount is usually very high but I wanted to find out for example if u sculpt details and peels and rough surfaces on a table or cupboard.To get the best results,is it best to import the high poly mesh into 3dsmax to…
We've got a sexy new release to share with you! Recently our new friend here at Polycount Csaba Baity hooked us up with his wonderful Thief Girl character, and 3dmotive instructor Justin Harrison is ready to show you how to get her animations into UDK! We've just wrapped up our latest series "Animation in UDK" today, and…
Been learning zbrush this week, inspired by other polycounter zbrush threads. Created a simple barrel and brought it into zbrush. When I create the normal map in Zbrush, the normal map at subdivision level 3, looks pixelated and shows that in the 3dsmax render. When exported as an obj, into max and using the projection…