Hey everyone! :) Just finished up this project created in Unreal Engine 5. This one ended up being more challenging than I initially expected, especially when it came to getting materials like snow/frost to read correctly and working with decals. That said, I learned a ton throughout the process and I’m really happy with…
Hi Polycount! The original mask was for the Killing Floor 2 contest a little bit ago, but myself and @zhixson decided to keep it going and make a few new sets. All work done in Quixel Suite 2, rendered in 3DO. Let's us know what you think! ZHixson's: Mine:
Hi there! I am having difficulty finding resources to generate a tiling mask that is non-uniform as the image below. I want to have an Omni-directional tiling pattern that has: * Varied Size of bricks * Varied Orientation * Non-uniform (breaks grid) Can anyone point me in the right direction?
4 Years industry experience. Check out my portfolio at www.polygonssrinu.8m.net If you dont find what you seek in my portfolio contact me for additional samples
Not to advocate spending alot of time unwrapping the high but, When I use photo textures as a base I often do a 'blended box map' of them on the high poly, get the scale right and then bake it down onto the low. It really reduces time spent seam fixing.. that said it only works on some texture types.