Yes I need a huge resolution texture from this mesh. I set resoulition to 4k just for test bake.I would like to bake a 8k-16k texture and i don't want to decimate mesh.
Bump to 100 instead of 30 on your material, but that won't fix the issue. Feels like its obviously wrong tangent (y+ vs y-) but you mentioned you fixed that, and have the same issue. Put your dilation width to 8-16px. That'll help loads for your seams, at least.
Use real life photos for reference, https://editorial01.shutterstock.com/wm-preview-1500/741664a/166ab3ac/longrange-l115a3-sniper-rifle-britain-shutterstock-editorial-741664a.jpg looks like the metal has a lot more specular in real life than in your texture, you can see how much the metal reflects the light in the picture.…
@m4dcow that’s the main issue I was running into that I wasn’t sure what to do. So let’s say I have a texture that’s 16x16 bathroom tiles like you said, but there’s a specific design within that bathroom tile texture, so I can’t simply reduce the tiles, they have to stay at 16x16. What would I do in that case? That’s the…
This one is perfect. If you want to put characters before the logo here's one way to do it. https://static.zerochan.net/KILL.la.KILL.full.1622658.jpg Basically have flat color font, no shading or shadows
Ok, so I definitely hit a wall. No matter what I try I cannot pass uScreenTexCoordScaleBias into my function once i'm trying to do it in the diffusion subroutine instead of albedo. I'm sure it has something to do with the way I wrote the macro because I don't really understand how macros work... Either way, here's the code…
If it's a 360 degree fixed camera setup, then I recommend the Oculus Go which is $169 USD right now. No external computers or phones needed. The Oculus Go is best for cases where the users don't need positional tracking.
The friend that I collaborated with on the Polycount/Warframe weapon swap contest years ago just got a 3D printer in his classroom. It's a Creality CR-10. I sent him the high poly mesh and he printed it using a 70% infill using a wood infused PLA. Original post:…