Let's say the model consists of a hundred of cubes that intersect each other in various places. It's a single object, but it's not a watertight mesh. Is this a problem for engines like Unity or UE4? Or, is this considered a bad practice in AAA studios?
Digital Jesters have started a contest for 3D modelers, it's open to all (not UK only)and there are some nice prizes to win: Here: http://www.trackmaniagame.com/index2.php?txtShow=page&ref=modelstunts_comp OgrO
Hi everyone. We're looking for another Weapons Artist to join the team! Check the posting for more details. On-site only! http://www.hirezstudios.com//hi-rez/top-menu/careers#op-67571-weapons-modeler
Latest model. Really happy with how it turned out. Could have done more but need to move onto the next one :P More renders and 3D viewer available at: https://www.artstation.com/artwork/Z8Ybm
I wanted to share some stuff that I've been making in my class. I've never done environmental stuff before and decided that for this semester I would be an environmental prop modeler. Comments and criticism are welcome.
Hi guys, Here you are with a useful website containing many 3D models in different formats (FBX, DWG, RFA) and textures (MAT, JPG). Registration is required but it's free. http://syncronia.com/index.asp?lingua=en
Just a quick update. Back from the holidays and did some additions. Added wheels and made an attempt at modelling the part behind the wheel. I have a problem with modelling the part behind the wheel. I want to make it as simple as possible, since that part won't be seen much, but in reality it has a bunch of connecting…
Hi everyone, just recently graduated from university whilst I was working on character projects for my groups game I always followed a practice of using a model sheet in a T-Pose when I was working in 3Ds Max. Now I am looking for a job within the industry I was just wondering if this is a common practice or would I just…