not really a crit on your work. i have to agree with everyone else that your work looks great :) just something i have been wondering. wouldn't it make sense to do bigger pics for a portfolio, maybe not full rez, but 600-800 width seems kinda small when people usually have at least 1024 or 1280 screen width? working on a…
i want to do sit ups after watching that movie. like 8000 of them a day. Thought the movie was ()#$*)(#$*)#*)( fucking awesome. My favorite bits were that they made the blood ink bloobs. Don't give a shit how fake it looked, it looked *cool* as shit. That ending credits sequence was fantastic too. really great and powerful…
I've put up with that mess since my res was @ 800x600. I find it easy as pie is good to locate any particular program within a few seconds it takes even less time with frequently used programs :P I save a backup of my desktop every two weeks so I can restore it to its messy glory at anytime I have recently been…
Hey thanks for the compliments! I used a 'human head' prefab that comes with mudbox. Its a very low poly starting block you can do sculpts from. I had problems with the horns honestly, they have pretty messy geometry when you look at the mesh. Its high poly version is 2 million polys. Its lowest is 8000. I was able to…
I like the layout of the site. Because of the fixed site size for 800x600 you are working with a small area. The top banner and menu take up a lot of space and don't leave a lot of room for the site content like Lore mentioned also. The content is what it's all about. The rest is just window dressing If you have made this…
silly goodness! God: Is the holding of hands a symbolic gesture for humans? Me: it could be. God: Under what circumstances? Me: that both parties will look forward to getting nookie that night. God: " Under what circumstances?" both parties will look forward to getting nookie that night ? I get it. Me: of course you do,…
So I have the UVs mostly done. and its 100% and a bit more down to a game count. The gun is just over 5k, lower than what i was aiming for. So Im going to model in some bevels edges to get some good normals baked out. The grenade launcher is 2400 polys, and the scopes are 800/1250 respectively. Im pretty happy about that,…
adam, you could launch up UE3 and in some of the VH_"namehere" packages in the Generic browser you will find meshes and textures for the vehicles that are around the same thing as your tank thingy. they seem to flow around 5000-8000 tris with either a 1024 or 2048 on em.
fortunately i just found a fix. i was messing around with the Static Lighting Level Scale in the world properties, and it was changed back to 1. when i turn it up to 512 or somewhere around there (had it at 800) the random glowing spots are gone. just found a section on it at the UDN…