Unfortunately i cannot unwrap the highpoly model. I tried that a few times but i always get an error or something like that. Could it be because the polycount is too high? I saw a tutorial which explained an easy way to bake the colors into textures by using "Col>Tex" and it makes GUV Tiles and then i bake them into a…
@ dustinbrown : hahaha you are spot on. That is why I stopped working on this chick. Back into it now though, but maybe not for long. I usualyy do photo barge in some stuff but I did not this time around coz I thought I had a solid idea. Should probably do that now before I wear out again. Thanks :) @ Hugh : The cloth is…
Tweaking After reading your criticism, i started staring at the previous face i'd, and realized everyone was right, i was simply to blind to see it on my own. After playing arrounnd with the face ,i think i made her look away younger then she previously looked like. here's a preview of the new face, eyelashes in the making…
Thanks, AGarton. I agree about her ears, they've given me trouble throughout the entire project while I've been working on her. I agree about the tattoos, though I may add in a bracer or something as I'm currently deciding whether I want her to have a bow or blade. I've deviated so much from the original concept that she's…
Ohhhh now i get this whole dropbox thingy... its weird. One of my teachers joke "It wasn't in my internet.". Cest la vie. About design... yeeeeah my fault. The decal on top was added at the end because top doors where looking really empty. I'm really not into wh40k. I'm really sorry for my ignorance. The reason why design…
Whats with the "aCardsFlipped = new ArrayList();"? afaik ArrayList is only used in c# in place of unityscripts Array. The logic of your code seems correct, but it wont work. You must first Add() an element to the array before trying to access it, like this: function Start() { playerCanClick = true; aCards = new Array();…
Thanks cryrid for trying to help. I first AUV tiles my high poly, then use zapplink, then the color > texture function. (process can be found here: [ame] http://www.youtube.com/watch?v=vWRsUkPiSK4[/ame] ) Everything works well, as in zapplink correctly bakes the material to the texture, I can change the material to say…
A person who is selling their work legally through contract after finish will charge far more then 7$ for an asset. The guns alone will be around the 30$ mark at least considering how functional they are in the animation area. Plus, I didn't have idea that the guy who did the gun for Epics games, also did the the ones for…
Here is where I'm at with the table for the scene. Did the high poly in zbrush, low poly in max. Baked with handplane baker. Really enjoying learning more about zbrush, UV's and texturing in substance. I think I'm going to have to go back through my props before I finish to give them a once over. The scene is supposed to…
I bought your Gumroad tutorial, I will have some watching to do :-). I have a few questions: - Did the Decimation of the model give problems in Substance Painter when generating maps, like curvature? - Did you use the decimated model in Vray? Since It's Mainy Hard surface I guess displacement was not a good option. - And…