Hiya, This is totally up my street! I have been toying with doing exactly what you are planning and would love to be a part of the team! I have never built up a portfolio as I have never thought of doing any 'work' on 2D/3D art before, only ever for personal enjoyment. I am very experienced in both 2D & 3d Software and own…
Thank you and excuse me for the delay. You mean that the graphics is too "clean" ? maybe i should add more variation ? Also, what do yo think about the price ? (20$) ? it is reasonable for 160 sprites, or it could scare people ? Btw, the character has not been made by me, it is a sample character from a free package within…
Finished the HP of my Duesenberg. Got to complete the interior parts and afterwards some close up renderers & wires will follow. Also heading for the engine and of cos the game-mesh. Mental Ray reflection test of my final highpoly :D Smoothed 2 times the wires..reduced turbo-smooth iterations to 1 for better cognizability…
Hello again :D I made a vital change on the model cause I found out that the proportions were incorrect so I made a bit of research and found a diagram with radius and meassurements for it and changed it, now it should work but I'm still having the same problem with the rigging part. the lower part works but trying to rig…
Small update - armor for game characters I am doing at the moment. It is part of a modular set and sadly not yet even the parts shown here are 100% done... work fucks up private projects pretty badly... The shoulder straps need their middle part detailed, sash needs the detail work and retouch after adding the belt. The…
Generally, you want the UVs to be normalized, so pixels are all the same size in the viewport. If the game camera usually views the assets from a particular angle, such that some parts of the model are usually closer than others (near part of a FPS gun for example) then those closer parts can be given larger UV space. For…
Hello, Here's some more screengrabs with the tank, hopefully it's closer to the real thing @Arod529 Thank you. My advice would be to gather lots of high res reference images, blockout everything (every piece) and see how they work together, then put your favorite playlist in the headphones and start modelling them in…
Some people make diffuse only textures, it's the 'handpainted' style that's pretty popular right now. World of Warcraft is the most popular example of a game that uses this style, i think DOTA and LoL do that as well. EDIT: Correction - Didnt' see the part where they said they still have to do normal maps. In that…
Combined meshes will work, but it depends on the situation. Merged meshes will have cleaner lighting with less harsh transitions between the two parts. For example, combined meshes (no connected geometry) will work perfectly in situations where the 2 parts (or more) are individual objects if you were to disassemble the…
Thanks for the advice, Xoliul! You are right, I completely forgot to scale down unseen parts. Will definitely do that. Did not overlap the turret, because i plan on having decals on it (will it show incorrectly if i mirror?). But I will overlap the hull sides (not sure what its called, it may be what you meant too?). Would…