Arc Productions, a Canadian based CG animation and visual effects facility located in downtown Toronto is looking for CG Supervisors to join the team. With over 250 artists and technical directors and the most up to date resources available, we bring the vision to both major Hollywood studios and independent producers to…
Keybound Studios is a New York-based AA / iii studio looking to grow their team both locally and remote. We are looking for an experienced and driven Art Director to join our team. This role is for someone with strong communication skills, strong artistic vision and ability to work with remote team members. The Art…
BLUE CASTLE GAMES (www.bluecastlegames.com) is a full-service, multi-project and multi-platform 3rd party developer located in Vancouver, Canada. The studio was formed in 2005, fulfilling the desire to start a company where creativity, experience and hard work come together to create outstanding games. We are currently a…
I wrote an article about being a positive art lead in my blog late last year http://willkowach.blogspot.com/2011/12/stunted-growth-being-positive-art-lead.html But in terms of the qualities and characteristics of a lead role, some folks are different and I really think it's about their approach to solidifying that role as…
You know Atticusmars, that's one of my main questions as well. A lot our alumni go on to start their own studios, and it's just not financially affordable to stick to the same software as the big studios. Indies quickly learn that tools that give you 80% of what you need at 20% of the cost is a fair trade! At the same…
i live in toronto, do freelance for various small studios, work is fairly regular. i pay splits at around $1200/mo for rent with a roommate in the west end rite by ubisoft's new studio. tack on another 100$ or so every couple months for utilities. Cant really comment on the quality of life deal since all i've ever known is…
If you want good foliage out-of-the-box, CryEngine is the best bet. If you want an engine that is used by the most studios, Unreal is probably the best bet. Dear Esther uses the Source engine. Eidos uses mostly custom engines. Unity is used more often by smaller studios and indies than by the big studios. But the engine…
I'm pretty sure with all questions like, the answer is it varies from studio to studio. I've heard that most animators generally consider Maya to be a better package for animating than Max, but I'm not much of an animator and can't really rightfully validate that sentiment. It may have something to do with the prevalence…
-Other, Square Enix, Well SquareSoft maybe... (see below).. I dont have any moral objection to war or FPS games, I like fucking shit up and chainsawing collarbones, its just not my favorite... An even cooler question is this though: What game studio would you work for anywhere in TIME... whooooo anyway... its kinda the…
if you have a decent pc you can put together a rocking home studio for about 2k (maybe a bit more) which seems like enough,, but hey... its permenant, and lasts much longer than 2k - 3k would get you in a studio. seems like you already under way with the input, what brand is it? i'm using a presonus firestudio project 8…