Awesome man that's exactly what i was looking for! great work. i didn't know about the limited range they used but now that i know i kind of want to make a champ too lol
@tekmatic, if you want a good texturing video buy the Eat3D video "Next Gen Texturing". It covers a wide range of materials, concrete, metal, cloth, wood, etc. That would help you a lot.
cool, i actually enjoyed the bone game from telltale, makes me want to get the second episode, 12 bucks cant beat the price. as a sam and max fan i will be looking forward to this.
if you look up how to duplicate along a curve in maya you will see there is no simple dedicated method even in 2024. The go-to method still seems to be MASH. MASH is good because it gives you all the flexibility you could want, however it is a chore to setup and has a ton of disjointed parameters you have to tinker with.…
That comparison is retarded? Im sorry but if your are going to make a comparison between engines you cant just leave the defaults on and expect a fair result. Just compare the features in the documentation if you want a fair comparison.
Thanks ,but I cant see it work for a piece like this, but thats probable because I'm to blind to see it :p Also did the stone tile's the floor sits on.. Nothing major but meh, wanted to post something
343 not only making Halo games but Ridely Scott digital features!? Gah sooooo cool! Cant wait to see what they are working on. I want to work on a Halo digital feature by Ridely Scott! ha :)
nope. the amount is exactly like the sculpt. Its an 32bit exr so i dont want to do that. Atm i just take the cggallery scene as i cant figure out whats wrong. There it works...
possibly add some lighter grains and highlights in there to give more value range. also maybe add a knot in there somewhere. you may also want to add some saturation changes and desaturate some patches of it.
EarthQuake - cant get u . what u want to say ????? jeremiah_bigley- I Think i have to do this again n update will come soon. but for this i need ur c&c Thank u.