@jeffxfcVA : My suspicion is that scraping of 3d models won't even be needed. Unethical 2D AI generators can already generate fake renders indistinguishable from rendered sculpts. So from there it's only a matter of transferring this 2D information into 3D volumes. This seems orders of magnitudes more straightforward to do…
Frostbite is a science fiction animated short about a scavenger looking for valuables in a crashed freight spaceship and discovering the frightening truth of the transporting goods. This animated short was a 2nd year project created at the University of the Arts Utrecht (HKU). The entire project took five months to create.…
Next thing I would do is duplicate the problem mesh, delete history, do a humanIK quick bind and then export that and test it in engine. If that works correctly, then you know the problem has to do with the mesh itself rather than the import/export process. If this is true, then I'd probably start by copy the current skin…
Well, Quads would be a viable option if 3DS Max didn't botch every nano second and forced you to close/open Max to assign new hotekeys. Hell, sometimes the Quads don't even get correctly transferd to another workstation.
Yeah, examples like this is exactly what I'm looking for. This helps me out, thank you. More more more! :] @chris: yeah, I was thinking that too, but my transportation is limited, so I'm hoping to find more examples online.
hehe, criszuko, thats actually an overlay on the image, but yeah.. now it annoys me too, haha xChris: As far as I know there are no tutorials for it no, or atleast not that I found. I touch briefly on it in my transport vehicle but its relatively light compared to this.
It seems like the bugs are only on the console version? I'm like 8hrs into it and I haven't seen a single bug (Steam version). I'm enjoying it quite a bit. Though, I do wish there was some form of transportation, like the horse in Oblivion.