Agreed. I am hoping for a checkbox when saving to include the models and textures into the Marmoset file itself at the cost of filesize and the models and textures not auto updating if the files are moved. (Sorry about the bad wording of this)
@blot12345 ... that's awesome! I'll be using that. Since you included the maya logo, though, it makes me think it would be even cooler with all of Autodesk's icons or other general game art related stuff.
+ Made FBX to UE4 script with Rollout UI - Updated UE4 Collision with option to include/exclude Suffix (either way works) If anyone has any other script ideas, let me know.
Im so excited. Im glad to hear that we'll be hearing news from other communities. I hope this includes the ones that dont speak in english (like many who participate in the Dominance Wars.)
Fantastic tutorial! I really like how in-depth it was with all the imagery you included to help us keep up with you. Thank you for taking the time to make this. I'll experiment with this very soon.
Hi guys, I think I found a good way of doing it and recorded a tutorial. Also I've included a link to the straightforward preset to reuse (it's in the video's description) https://www.youtube.com/watch?v=MEo510MOFEU
Jeffro, your not the only one to think that. Everyone that I talked to including my self though it looked and sounded like Ellen Page. I would be very happy if it was her, she is a great actress.
Hi! That's a great Bali set! A bid suggestion though, a Keris is usually crafted with it's sheath, rarely I found a Keris without sheath, it maybe nice if you can include that in his belt or such. :D
Anybody know if it possibile rendering just one Direction Lightmap, including all three vector, in 1 baked map? In vray render 3 times all the scene take too long time ...
You need to model the low poly in all quads, but make sure you hand in everything triangulated, including the high poly. The high poly must be tessellated and sub-patched as well.:poly118::poly118: