Well, you can put the walls into a single sheet if you want, but it'd be ok to have each tiling texture as its own thing (so like 512x512 tiling concrete floor, 512x512 tiling metal wall, 256x256 tiling metal trim). There's nothing stopping you putting the tiling stuff into a larger sheet if you don't mind losing the…
Unless a caliper is leaking like the one you replaced, you should never have to replace one otherwise. Notman is right about replacing rotors and pads on the same axle. If one side is worn then the other side will be too. I understand your frustration with the mechanic but when all is said and done you are to blame for the…
basically you use world position to feed in to the UV's of the line texture, that way its consistent with the world's position, and not the individual mesh, therefore it's much easier to position around. you could make a set of lines in photoshop make them tilable on a seperate tex page and in your normal, stones shader…
What kind of problems exactly? S is snap (whatever type of snap setup you have) and that will snap on any axis regardless of how your geometry is. If you hit Alt+D however, you can constrain the snap along 1 axis. Maya has a similar and more powerful functionality to this, but its still really handy in max if you are…
[ QUOTE ] And there's just not enough buttons to push, and thats probably due to the fact that its designed poorly for more than 4 buttons (at least when using two joysticks) [/ QUOTE ] You have to remember that it is also a 3D mouse (at least that's what DeathTrip says), which gives you a whole new range of control.…
funny, I looked into this a couple of months ago by doing what mop suggested. From the side profile, current cars appear to have the A pillar (windscreen) pointing to the front axle, the B pillar (central column in a four-seater) pretty much inline with and on roughly the same angle as the driver's seat. The C pillar is…
If by 32 bit you mean 24 bit color with 8 bit alpha/transparency, then I have something working. Also, if you're wondering about a file format, .tif works fine. Its lossless and supports alpha channel transparency. Here is how you will have to set up your render layer for a depth pass with transparency though: Step 1 -…
Gaming is a form of escapism; so whatever you are in real life, you're going to be the opposite in a game. It's why Master Chief doesn't really listen to his superiors but just kicks some ass and why Cloud has a unique and colourful hair style. And if you're just Joe Average who realises there are a million people that are…
[ QUOTE ] But a map this complex was going to be very difficult to paint anyway. [/ QUOTE ] So for that reason its worth making ones life *more* difficult? [ QUOTE ] It's going to have diagonal areas one way or another. [/ QUOTE ] Yes, but thats reason not to minimize the diagonals where possible is it? [ QUOTE ] If you…
All this is good info and uberhelpful. I have some investigation to do at home tonight, and I'll look up Norman on the web as well. I've focussed on Magdelena mostly because it really suits my (perhaps disturbed) aesthetic fancy. Another question: This may be too Maya-specific for you to answer, but can you think of…