@bitinn Well, actually it is quite implementable. And I've worked on similar system for one project. The client wanted to make single cloth asset somehow automatically adapt / retarget to a number of different body types and constitutions (with the same topology). Although I've implemented it as Maya script (Python +…
The 16px Tile Size is the coarsest setting. The finest setting is 2px, try using that. Then slowly increase the number of Samples (if they disappear, lower the Distribution value).
Your hipoly can be made any way you like, as long as it looks how you want. In fact, using the zbrush method gives loads of freedom using booleans from your 3d pack. Thead here:https://polycount.com/discussion/168610/3ds-max-zbrush-proboolean-dynamesh-hardsurface-workflow-tutorial/p1
Looks like the Substance Team is first with a creation graph for materialX. The plugin is available on Substance Share. at 47min and at 1h 16min http://www.youtube.com/watch?v=Eyr9d2Pf5gU And here the Downlad for Designer. https://share.substance3d.com/libraries/6111
Honestly as a gamer i was more amazed at the vfx or the lighting/post processing of a game. Texturing can only go so far in terms of realness, especially now with the scans.You can't improve texturing anymore. And even if you could (8k textures), i wouldn't want a 160gb game installed on my expensive SD. So no, don't…
My stylized PBR Tools Pack available now on Unreal and Unity stores. ArtStation: https://www.artstation.com/artwork/4bZw0Y Unreal: https://www.unrealengine.com/marketplace/en-US/product/e21096d98cca41798c97169c654e9f51 Unity: https://assetstore.unity.com/packages/3d/props/tools/stylized-pbr-tools-pack-163623
@Piffles Thanks man I appreciate that you like it. A lot of time have been spent trying to design the dress. @Ashervisalis Thank you, it means a lot! @DavidCruz Hey I see, thank you for the concern and the tips! I think it was the flu as a lot of my friends and people in Stockholm have been sick this last month and I had…
I'm conflicted I'll be honest. So I threw it into Marmoset which I was going to do anyway for compliment shots on this piece. I want to do the background as a set on this. I feel like this will push me more artistically than just rendering the prop. This is just a quick light and render in Marmoset nothing final. While I…
In good lighting condition I totally agree. But we speak about shooting outdoor in cloudy conditions , often in winter time since it' when the sky is gray most of a time. Lack of light is a known issue. So opening you aperture is an obvious way if you already came to 1/160 sec . There is nothing wrong with it. Some small…